Is it complicated to create modules?

Started by Hardcoal, January 10, 2021, 10:04:53

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Hardcoal

I want to automate module creation too.

The reason for that is, that when I want to modify my Modules constantly, I dont want to mess with too much stuff..

now the only way I know how to build a module is using Blide..

is it complicated.. toe makemod, if not please.. can someone post an example, or at least a general method of doing so.

Thanks
Code

Dabz

Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 16Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit

Hardcoal

whenever i go to the new Zealand site i get virus alert..

any one has this problem too?

im using avg anti virus

thanks dabz btw
Code

Henri

Hi,

you can compile a module with bmk.exe found in bmax bin folder. CMD to that folder and type bmk to get available options.

Something like 'bmk makemods -a mybeatifulmodule' or 'bmk makemods -a' to rebuild all modules. There are some flags for debug, release, 64-bit etc.

-Henri
- Got 01100011 problems, but the bit ain't 00000001