January 16, 2021, 09:14:44 PM

Author Topic: BLIde  (Read 235 times)

Offline Krischan

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BLIde
« on: January 10, 2021, 02:07:49 AM »
Hi there,

beside the fact that I'm still around here (and yes, I'm still working with BMAX+OpenB3D) I just wanted to share a small information you've probably missed:

The full version of the BLIde has gone freeware and is available as a download together with a Blitzmax package at:

https://lemonbytes.com/legacy/

Oh, and if you're wondering what i'm working on right now, see screenshot. And yes, that is BMAX+OpenB3D ;D
Kind regards
Krischan

Windows 10 Pro | i7 9700K@ 3.6GHz | RTX 2080 8GB]
My Blitzbasic Archive | Extrasolar Project | My Github projects

Offline therevills

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Re: BLIde
« Reply #1 on: January 10, 2021, 05:10:19 AM »
Looks great Krischan!

Yeah BLIde is awesome for BlitzMax, I still use it too :)

I wonder what Ziggy is doing these days....

Offline Xaron

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Re: BLIde
« Reply #2 on: January 10, 2021, 11:00:19 AM »
Nice Krischan. Out of curiosity, do you use the classic BMax or the 64bit NG one?

Offline GfK

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Re: BLIde
« Reply #3 on: January 10, 2021, 11:05:01 AM »
I don't think BLIde works with BlitzMaxNG.  Happy to be corrected, though.
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Offline Krischan

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Re: BLIde
« Reply #4 on: January 10, 2021, 12:03:21 PM »
Thanks. I'm working on a running demo - but the code is a bit messy, textures must be tweaked and external assets credited first. But it runs good so far.

Yes, I'm still using BlitzmaxOS (32bit). For NG - you can still "code" with BLIde as long as you compile modules and the source with a separate Batch, so just hitting F5 doesn't work there. But it is still the best IDE for Blitzmax IMHO.
Kind regards
Krischan

Windows 10 Pro | i7 9700K@ 3.6GHz | RTX 2080 8GB]
My Blitzbasic Archive | Extrasolar Project | My Github projects

Offline Derron

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Re: BLIde
« Reply #5 on: January 10, 2021, 12:16:22 PM »
What stops you from "wrapping" bcc and bmk so that they call bcc_ng.exe and bmk_ng.exe on their own - with all the passed parameters (corrected accordingly so that you can compile without issues) ?

That way you might be able to make "blide" work with NG.


Of course it might be easier to ask ziggy for an updated version (but maybe this is not as easy as he cannot compile blide with his current installations/setup'd software - or stuff like the textarea-widget are no longer licenced by him ...).


bye
Ron

Offline Krischan

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Re: BLIde
« Reply #6 on: January 10, 2021, 12:25:32 PM »
Thats a good point, Derron. I've never tried that - did anybody do this already? Hmm, as BLIde is freeware, one could bundle NG with OpenB3D and BLIde and have a great, FREE 64bit basic game engine framework for everyone ;)
Kind regards
Krischan

Windows 10 Pro | i7 9700K@ 3.6GHz | RTX 2080 8GB]
My Blitzbasic Archive | Extrasolar Project | My Github projects

Offline Dabz

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Re: BLIde
« Reply #7 on: January 10, 2021, 01:01:44 PM »
Quote
Thats a good point, Derron. I've never tried that - did anybody do this already? Hmm, as BLIde is freeware, one could bundle NG with OpenB3D and BLIde and have a great, FREE 64bit basic game engine framework for everyone

*Pulls on tinhat*

;) Only playing, would be a start of the "Grand Resurrection" most seem to think is a good idea, I personally think it'll not garner much traction, but hey hoo... But who am I... I tell you who... A noone, thats who! :)

You's play with this shite all of the time, I've crossed that horizon somewhat, so... Would be interesting anyway!

Dabz
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