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January 16, 2021, 09:12:26 PM

Author Topic: demo to demonstrate blitz3d 2d 3d capabilities...  (Read 106 times)

Offline RemiD

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demo to demonstrate blitz3d 2d 3d capabilities...
« on: January 06, 2021, 09:58:03 AM »
hi ! :)

i have started to code again since beginning of december 2020...

at first i did not have any inspiration on what to create so i just took a look at the old codes that i have archived on my hard drive and prepared some examples / procedures / effects that i may need in the future...

then by looking at some of your recent demos / little games here, it motivated me to make a new demo with blitz3d, to demonstrate blitz3d 2d 3d capabilities.

(i may also include a little game, if the motivation stays... lol)

what i plan to include :
-mesh created proceduraly
-texture created proceduraly
-reflective shapes (with cubemap textures)
-glowing shapes (pushed vertices layers with decreasing vertices alpha)
-skydome and moving clouds and horizon (dome16 + changing UVs, cylinder16 with decreading vertices alpha (down to up) )
-binary snowflakes (0s and 1s)
-glowing lightsources (with flares)
-flame of a thruster (cylinder16 with decreasing alpha (up to down))
-smoke particles
-rigged skinned mesh and animations
-3d sound and attenuation depending on emitter orientation and player orientation and distance(emitter,player)

the graphics will be like those of ps1 / saturn / n64 era... because easier and faster to make !

what i want to achieve is to assemble the world step by step, but in realtime, so that the player can see how it is being made.

let's see how far i can go this time... ;-)
DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

Offline RemiD

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Re: demo to demonstrate blitz3d 2d 3d capabilities...
« Reply #1 on: January 06, 2021, 10:02:34 AM »
1st step : modeling / uvmapping / texturing / rigging / skinning a low polys blitzbasic hero :



DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

 

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