Unity is definitely no click together systemThe only 'clicking together' I did was the following:Placing a single instance of each ship/object in the 'scene' and setting their shaders.From these single instances all game code handles the creation/spawning/movement/firing of everything in the scene.
I have a distinct memory of someone questioning wether I should be allowed to submit my first competition game here at all because it was done in Gamemaker 2.
As others have said, Unity is definitely not a drag & drop, click click, game done thing.
I think Unity gets a bad rap because some people sell their 'game frameworks' and assets, so you're essentially buying ready made solutions rather than doing your own coding.
This is very true and one of my pet peeves is when they then turn around and say "Look what I've done"