Is there anyway to save an entity and its properties(textures, vertices, surfaces, etc.) to file.
As the code I'm looking at is written in BlitzMax, anyone coding in BlitzMax may join in as well as Monkey coders and CerberusX coders.
Reason, there is a program called PlanetCreator on these forums written in BlitzMax that I want to use to create planets, and use the planets to import them to my sci-fi game. I am planning to use Godot 3d to load the planets into, so I will need to have loaded in by Python.