December 04, 2020, 02:15:08 AM

Author Topic: Go Nuts Competition Entry - Axonite  (Read 3418 times)

Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 2567
  • I mostly code at night... Mostly.
    • SyntaxBomb - Indie Coders
Re: Go Nuts Competition Entry - Axonite
« Reply #30 on: September 23, 2020, 07:53:20 PM »
Very swishy looking, like it a lot ;D
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time...

Offline blinkok

  • Sr. Member
  • ****
  • Posts: 271
Re: Go Nuts Competition Entry - Axonite
« Reply #31 on: September 23, 2020, 09:27:20 PM »
Awesome palette

Offline col

  • Sr. Member
  • ****
  • Posts: 466
Re: Go Nuts Competition Entry - Axonite
« Reply #32 on: September 24, 2020, 01:41:27 AM »
I do like a vertical shoot-emup. I have a couple of crackers on my phone that I play while on the train.

Interestingly, the graphics style look exactly like the old Xenon2 Megablast and/or Xenon2000 PCF game.

Any inspiration from those?
To be is to be perceived.

https://github.com/davecamp

Offline iWasAdam

  • Hero Member
  • *****
  • Posts: 2006
Re: Go Nuts Competition Entry - Axonite
« Reply #33 on: September 24, 2020, 05:49:49 AM »
Yep it''s a love letter to Xenon2  :o

This is one of the fonts and palette I created for it :)


You can see at the bottom graphics for 16 different enemy flight paths...

Offline iWasAdam

  • Hero Member
  • *****
  • Posts: 2006
Re: Go Nuts Competition Entry - Axonite
« Reply #34 on: September 24, 2020, 08:31:26 AM »
and the shop in development:

Offline Matty

  • Hero Member
  • *****
  • Posts: 1258
    • MattiesGames
Re: Go Nuts Competition Entry - Axonite
« Reply #35 on: September 24, 2020, 04:02:00 PM »
That looks very nice.

Offline iWasAdam

  • Hero Member
  • *****
  • Posts: 2006
Re: Go Nuts Competition Entry - Axonite
« Reply #36 on: September 26, 2020, 08:24:25 AM »
been rewriting the enemy sprite manager code so it adds and removes sprites keeping the list count optimal

now linking the enemy position to the path code:

Offline blinkok

  • Sr. Member
  • ****
  • Posts: 271
Re: Go Nuts Competition Entry - Axonite
« Reply #37 on: September 26, 2020, 08:41:01 AM »
Correct me if i am wrong but that looks threeeeedeeeeeeee

Offline iWasAdam

  • Hero Member
  • *****
  • Posts: 2006
Re: Go Nuts Competition Entry - Axonite
« Reply #38 on: September 26, 2020, 09:01:31 AM »
I assure you it is actually 2d!
But... I did use my own 3d editor to construct the robot and some of the sprites:


These were then converted into 2d and the sprites created from them.

All the UI elements were hand pixel created  8)

Offline blinkok

  • Sr. Member
  • ****
  • Posts: 271
Re: Go Nuts Competition Entry - Axonite
« Reply #39 on: September 26, 2020, 12:12:47 PM »
That enemy sprite

Offline Derron

  • Hero Member
  • *****
  • Posts: 3274
Re: Go Nuts Competition Entry - Axonite
« Reply #40 on: September 26, 2020, 12:14:58 PM »
That enemy sprite

You mean these 3 ones?


The bottom right one ... looks a bit "odd" ...
a) there are two of them on the same position
or
b) IWasAdam combined multiple single sprites for each enemy - some kind of "parallax" 3d effect

Edit:
or
c) the enemies are "rotating" (he somewhere dropped that enemy sprite frame is depending on coordinates) ... in that case the red "ball" on the bottom right seems bigger than the other ones (taking rotation and the little required scale change into account)

bye
Ron

Offline iWasAdam

  • Hero Member
  • *****
  • Posts: 2006
Re: Go Nuts Competition Entry - Axonite
« Reply #41 on: September 26, 2020, 02:10:37 PM »
very possibly two being drawn on top of each other.

This is the original 3d model that was imported and painted:

Offline col

  • Sr. Member
  • ****
  • Posts: 466
Re: Go Nuts Competition Entry - Axonite
« Reply #42 on: September 26, 2020, 04:27:05 PM »
Quote
Yep it''s a love letter to Xenon2

8) Cool  8)

I look forward to playing this one in particular.
To be is to be perceived.

https://github.com/davecamp

Offline iWasAdam

  • Hero Member
  • *****
  • Posts: 2006
Re: Go Nuts Competition Entry - Axonite
« Reply #43 on: September 28, 2020, 06:04:10 PM »
and what's the recipe today?

Animation comes in many forms...

Offline Xerra

  • Hero Member
  • *****
  • Posts: 1176
  • Wait, what? This isn't Porn Hub?
    • Retro Evolved
Re: Go Nuts Competition Entry - Axonite
« Reply #44 on: September 28, 2020, 06:44:02 PM »
Loading screen? I hope that disks being inserted like the old boot-up sequence from an Amiga :)

 

SimplePortal 2.3.6 © 2008-2014, SimplePortal