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SyntaxBomb - Indie Coders
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Go Nuts Competition Entry - Axonite
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Topic: Go Nuts Competition Entry - Axonite (Read 3760 times)
Qube
Administrator
Hero Member
Posts: 2587
I mostly code at night... Mostly.
Re: Go Nuts Competition Entry - Axonite
«
Reply #30 on:
September 23, 2020, 07:53:20 PM »
Very swishy looking, like it a lot
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Until the next time...
blinkok
Sr. Member
Posts: 275
Re: Go Nuts Competition Entry - Axonite
«
Reply #31 on:
September 23, 2020, 09:27:20 PM »
Awesome palette
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col
Sr. Member
Posts: 474
Re: Go Nuts Competition Entry - Axonite
«
Reply #32 on:
September 24, 2020, 01:41:27 AM »
I do like a vertical shoot-emup. I have a couple of crackers on my phone that I play while on the train.
Interestingly, the graphics style look exactly like the old Xenon2 Megablast and/or Xenon2000 PCF game.
Any inspiration from those?
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To be is to be perceived.
https://github.com/davecamp
iWasAdam
Hero Member
Posts: 2057
Re: Go Nuts Competition Entry - Axonite
«
Reply #33 on:
September 24, 2020, 05:49:49 AM »
Yep it''s a love letter to Xenon2
This is one of the fonts and palette I created for it
You can see at the bottom graphics for 16 different enemy flight paths...
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iWasAdam
Hero Member
Posts: 2057
Re: Go Nuts Competition Entry - Axonite
«
Reply #34 on:
September 24, 2020, 08:31:26 AM »
and the shop in development:
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Matty
Hero Member
Posts: 1337
Re: Go Nuts Competition Entry - Axonite
«
Reply #35 on:
September 24, 2020, 04:02:00 PM »
That looks very nice.
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I eat cheese in the trees when its eight degrees
iWasAdam
Hero Member
Posts: 2057
Re: Go Nuts Competition Entry - Axonite
«
Reply #36 on:
September 26, 2020, 08:24:25 AM »
been rewriting the enemy sprite manager code so it adds and removes sprites keeping the list count optimal
now linking the enemy position to the path code:
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blinkok
Sr. Member
Posts: 275
Re: Go Nuts Competition Entry - Axonite
«
Reply #37 on:
September 26, 2020, 08:41:01 AM »
Correct me if i am wrong but that looks threeeeedeeeeeeee
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iWasAdam
Hero Member
Posts: 2057
Re: Go Nuts Competition Entry - Axonite
«
Reply #38 on:
September 26, 2020, 09:01:31 AM »
I assure you it is actually 2d!
But... I did use my own 3d editor to construct the robot and some of the sprites:
These were then converted into 2d and the sprites created from them.
All the UI elements were hand pixel created
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blinkok
Sr. Member
Posts: 275
Re: Go Nuts Competition Entry - Axonite
«
Reply #39 on:
September 26, 2020, 12:12:47 PM »
That enemy sprite
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Derron
Hero Member
Posts: 3332
Re: Go Nuts Competition Entry - Axonite
«
Reply #40 on:
September 26, 2020, 12:14:58 PM »
Quote from: blinkok on September 26, 2020, 12:12:47 PM
That enemy sprite
You mean these 3 ones?
The bottom right one ... looks a bit "odd" ...
a) there are two of them on the same position
or
b) IWasAdam combined multiple single sprites for each enemy - some kind of "parallax" 3d effect
Edit:
or
c) the enemies are "rotating" (he somewhere dropped that enemy sprite frame is depending on coordinates) ... in that case the red "ball" on the bottom right seems bigger than the other ones (taking rotation and the little required scale change into account)
bye
Ron
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iWasAdam
Hero Member
Posts: 2057
Re: Go Nuts Competition Entry - Axonite
«
Reply #41 on:
September 26, 2020, 02:10:37 PM »
very possibly two being drawn on top of each other.
This is the original 3d model that was imported and painted:
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col
Sr. Member
Posts: 474
Re: Go Nuts Competition Entry - Axonite
«
Reply #42 on:
September 26, 2020, 04:27:05 PM »
Quote
Yep it''s a love letter to Xenon2
Cool
I look forward to playing this one in particular.
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To be is to be perceived.
https://github.com/davecamp
iWasAdam
Hero Member
Posts: 2057
Re: Go Nuts Competition Entry - Axonite
«
Reply #43 on:
September 28, 2020, 06:04:10 PM »
and what's the recipe today?
Animation comes in many forms...
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Xerra
Hero Member
Posts: 1207
Wait, what? This isn't Porn Hub?
Re: Go Nuts Competition Entry - Axonite
«
Reply #44 on:
September 28, 2020, 06:44:02 PM »
Loading screen? I hope that disks being inserted like the old boot-up sequence from an Amiga
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