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November 30, 2020, 11:43:50 PM

Author Topic: Go Nuts Competition Entry - The Running Van  (Read 2255 times)

Offline Derron

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Re: Go Nuts Competition Entry - The Running Van
« Reply #30 on: September 18, 2020, 07:40:35 AM »
Regarding outlines - did you try the NPR render stuff in Blender? ("cartoon rendering") ? That way you
- automate outline creation
- could (if desired) already render out the sprite with the outline on top of it
- create a maybe slightly different look (not full outlines but similar to "drawn outlines")


bye
Ron

Offline STEVIE G

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Re: Go Nuts Competition Entry - The Running Van
« Reply #31 on: September 18, 2020, 08:41:55 AM »
Regarding outlines - did you try the NPR render stuff in Blender? ("cartoon rendering") ? That way you
- automate outline creation
- could (if desired) already render out the sprite with the outline on top of it
- create a maybe slightly different look (not full outlines but similar to "drawn outlines")


bye
Ron

I estimate approx 4000 individual sprites will be created for this game, each with a separate main, shadow and outline so the pipeline Im using is the fastest. It takes approx 2 min to render the 1000 I have at the moment.

Last attempt. I created 2 versions of obstacle objects. One version has full outline for objects above the ground, the other has the outline partially removed.  To do the later I created a separate shadow mesh with no x offset and ignored outlines which touched this. I think it works.

First shot is darker to show lines better.



This shot is in game. The object placement is currently random hence not exactly the same scene.



Good enough?

Offline blinkok

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Re: Go Nuts Competition Entry - The Running Van
« Reply #32 on: September 18, 2020, 09:59:29 PM »
spot on

Offline STEVIE G

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Re: Go Nuts Competition Entry - The Running Van
« Reply #33 on: September 22, 2020, 10:18:47 PM »
Lastest update- added animated crowd (just jumping up and down), added small rocks, a Vulture (Gunstar Duck with black wings and white collar) and a Chopper stalker. Traction is now impacted depending on terrain and all collisions working. Also added some dusk lighting - see below.

Next up is AI for stalkers and general gameplay which could make or break things if not fun.  The general idea is v simple where fuel=life so you lose a bit constantly due to leaky tank and general driving, collisons lose you some and when you run out you're toast.


Offline STEVIE G

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Re: Go Nuts Competition Entry - The Running Van
« Reply #34 on: September 23, 2020, 10:09:17 AM »
And a yellow 3 wheeler van called the 'Blagger' which steals pickups ;D It's lighter so bounces about and gets more air.




Online Steve Elliott

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Re: Go Nuts Competition Entry - The Running Van
« Reply #35 on: September 23, 2020, 04:54:02 PM »
lol a 3-wheel van flying through the air.   ;D

Reminds me of this:

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Offline STEVIE G

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Re: Go Nuts Competition Entry - The Running Van
« Reply #36 on: September 23, 2020, 05:59:10 PM »
lol a 3-wheel van flying through the air.   ;D

Reminds me of this:

&ab_channel=reliantregal

That was the inspiration. Must remember the black exhaust smoke.  ;D Maybe an a-team Van this time too. Can't think of many more famous vans?

Online Steve Elliott

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Re: Go Nuts Competition Entry - The Running Van
« Reply #37 on: September 23, 2020, 06:03:29 PM »
Black exhaust smoke and engine on it's 'last legs' sounds lol.
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
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Offline Xerra

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Re: Go Nuts Competition Entry - The Running Van
« Reply #38 on: September 23, 2020, 09:35:22 PM »
Just going to leave this here as a subtle hint....

Offline STEVIE G

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Re: Go Nuts Competition Entry - The Running Van
« Reply #39 on: September 26, 2020, 05:52:32 PM »
Just going to leave this here as a subtle hint....

With blue smoke pouring out the top vent? Definitely doable ;D

Todays shots show bollard hazards, toxic slime and a sponsor capsule floating down on a parachute.




Offline Xerra

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Re: Go Nuts Competition Entry - The Running Van
« Reply #40 on: September 26, 2020, 09:33:11 PM »
What's that? You'd like another reminder about some famous vans. Well, why didn't you just say :)

A-Team van - a no-brainer that one.

Dumb and Dumber

An ice cream van - not famous from any particular film but you gotta have one, right? Bonus if you use the sound sample "ICE SCREAM" from speedball 2.

Jurassic Park

Kill Bill

Lost - the tv show. Well, I remember it.

Scooby Doo, of course.
 

Offline STEVIE G

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Re: Go Nuts Competition Entry - The Running Van
« Reply #41 on: September 27, 2020, 09:50:18 AM »
One down ...  :P

Time to get those ramps working!




Offline iWasAdam

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Re: Go Nuts Competition Entry - The Running Van
« Reply #42 on: September 27, 2020, 11:30:32 AM »
is that rows of people? yay \o/

Offline STEVIE G

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Re: Go Nuts Competition Entry - The Running Van
« Reply #43 on: September 27, 2020, 11:34:06 AM »
is that rows of people? yay \o/

Yip, they bounce up and down too.  :D

Online Steve Elliott

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Re: Go Nuts Competition Entry - The Running Van
« Reply #44 on: September 27, 2020, 11:54:17 AM »
lol you got smoke coming out of the Trotter Van.   :))
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
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Raspberry Pi 400, Pi4, C64, ZX Spectrum Next.

 

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