Knights of Grumthorr

Started by Matty, October 01, 2020, 23:03:32

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iWasAdam


blinkok

Would it be possible for you to post one of your XSI model files?

Matty

Re xsi models...not really.  Ive decided to forget all about them.  Just the renders I keep on to.

Matty

#33
My game's gameplay is based more closely around the gameplay of these two games:





In the sense that it is:

1. Mission/scenario based
2. There is no construction of structures in game
3.  Often your starting soldiers are the most you have in a battle

It is about overcoming an enemy force in a defined scenario with a set of soldiers to go with that scenario.


Matty

The gamejolt page now includes a manual for editing maps and also editing the units.txt file to create/change units in the game.

Also - I've added some new creatures...and some maps.

Fixed a few bugs.

Optimised the code.

Created some code that optimises the game running should it start using too much processor time...at 90% of desired frame time being used it starts to alter a few things, and if it exceeds 110% of desired frame time then it does more...so far on my machine this works well....

Increased unit cap by a factor of 10x. (2000 soldiers can run around on the map instead of a mere 200)

Altered some trigger problems.

Added a bestiary to the front page menu.


Matty