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September 29, 2020, 03:15:28 PM

Author Topic: Go Nuts contest entry: Tommy Gunn  (Read 822 times)

Offline Xerra

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Go Nuts contest entry: Tommy Gunn
« on: September 02, 2020, 12:12:10 AM »
Thought it's about time I created a worklog rather than clogging up the competition thread.

Today I have spent hours rewriting and then tweaking the player movement code. The original never felt right so I've not video'd it yet because I knew it needed to be binned. I felt it was important to go back and get this done now, rather than leaving it until after levels are built and having to work around that. Now I'll be building the levels around the player control so they're not too frustrating to navigate. There will be enough issues dealing with enemy soldiers and rescuing scientists as it is.

I might need to tweak the gravity slightly and I still need to do the walking animation, but in general I'm pretty happy with it.



Offline blinkok

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Re: Go Nuts contest entry: Tommy Gunn
« Reply #1 on: September 02, 2020, 12:52:05 AM »
That is looking very cool. That death animation is the bomb!

Offline Xerra

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Re: Go Nuts contest entry: Tommy Gunn
« Reply #2 on: September 02, 2020, 01:51:57 AM »
That is looking very cool. That death animation is the bomb!

Hahah, yeah it is pretty good. It's going to be used for when the player gets shot but I thought I'd use it for falling until I get the enemies in and shooting.

Offline blinkok

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Re: Go Nuts contest entry: Tommy Gunn
« Reply #3 on: September 02, 2020, 04:33:00 AM »
I'm not sure if it's the way you want to go but i might have some assets that would suit this type of game.

Offline iWasAdam

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Re: Go Nuts contest entry: Tommy Gunn
« Reply #4 on: September 02, 2020, 06:32:54 AM »
cool - double the size of your main character :)

Just found this \o/

Offline Xerra

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Re: Go Nuts contest entry: Tommy Gunn
« Reply #5 on: September 02, 2020, 08:52:48 PM »
I'm not sure if it's the way you want to go but i might have some assets that would suit this type of game.

Show me what you got. I'm using Humble stuff that I've bought over the last few years when they do a charity resources sale.

I've still got a bit of flexibility to change the kind of graphics I'm using in the game as it's just collider blocks at the moment and I'm not sure if I'll have ladders in there yet. I've got a vague nation of machines being placed around the levels where the bad guys time warp into and then pop out of the hatch so the opening door gives you a warning a bad guy is coming, but not much more that's fixed at all.

Like Adam, I've been pondering the sprite size of the main player too.. I'm receptive to anything at present as still plenty of time to jig stuff around.

Offline blinkok

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Re: Go Nuts contest entry: Tommy Gunn
« Reply #6 on: September 02, 2020, 09:14:03 PM »
That is a very good video @iwasadam

It was a mockup i did ages ago. I thought it would be a good idea to have a real cute character but the gameplay would be to have blood EVERYWHERE!
I was going to have the front/back animations but i'm not sure that would fly. I could make a similar dude only grey/black as the enemy

The jungle background is from another canned project. You could prolly sell it as vietnam.




Offline Xerra

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Re: Go Nuts contest entry: Tommy Gunn
« Reply #7 on: September 02, 2020, 10:07:49 PM »
These look great. Is it a tileset, sprites or just backdrops you've got this lot done as?

Are you planning on entering the competition?

Offline blinkok

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Re: Go Nuts contest entry: Tommy Gunn
« Reply #8 on: September 03, 2020, 12:57:17 AM »
Quote
Is it a tileset, sprites or just backdrops you've got this lot done as?
jungle is backdrop. I see you'll prolly need it to be tileable
platforms and foreground are tiles but i think some other tile might suit your approach better
character is a sprite sheet.

Quote
Are you planning on entering the competition?
I have has 3 or 4 different things i have scrapped so at this point i don't think so.

If you give me a list of stuff i'll see if i can put it together for you. Something like
Splash
High score
Main character and weapons
Enemy1/2 and weapons
Scientist
Tile1, Tile2 etc
Chopper, Tank etc
backgrounds

I know it's tempting to go all out but if you can keep it simple it's more achievable

Offline iWasAdam

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Re: Go Nuts contest entry: Tommy Gunn
« Reply #9 on: September 03, 2020, 08:29:35 AM »
@blinkok - very nice graphics  ;D The backgrounds have that Metal Slug vibe going on with them. sooo impressed :)

Offline Xerra

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Re: Go Nuts contest entry: Tommy Gunn
« Reply #10 on: September 03, 2020, 11:04:01 PM »
Thanks a lot, Bliinkok. I'm grateful for your assistance and have DM'd you.

Offline Xerra

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Re: Go Nuts contest entry: Tommy Gunn
« Reply #11 on: September 07, 2020, 04:17:55 PM »
Tommy Gunn works out his path to rescue the scientists and get to the escape helicopter, while taking out as many henchman of the evil Qube, who fronts the Syntax Bomb corporation.

This screen is a mock up W.I.P.


Offline Xerra

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Re: Go Nuts contest entry: Tommy Gunn
« Reply #12 on: September 09, 2020, 01:04:16 AM »
Splash screen

Today I've added tanks and working escape helicopter. Needless to say the tanks don't work right yet. But they will.



Offline Xerra

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Re: Go Nuts contest entry: Tommy Gunn
« Reply #13 on: September 11, 2020, 12:55:36 AM »
Not a mock up screen this time. Tanks, Scientists, rocks, trees and entry portals.


Offline iWasAdam

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Re: Go Nuts contest entry: Tommy Gunn
« Reply #14 on: September 11, 2020, 06:07:12 AM »
Sweet :)
I've done nothing for ages now :(
Heres some food for thought:






It might give you some ideas about foreground and background. muting of colors, scales, etc

 

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