Hey guys, I was just looking at advise in creating bones in Blender itself, as it seems whenever I export to .B3D models the output is stretched beyond belief.
However when loading already animated models from other formats like .ms3d into blender, then exporting, it's fine. However the bones are just outwards sticks making it hard to pose (but edits do export correctly).
I've toyed with older exporters and versions of blender but I just seem to be hitting the same brick wall again.
Here's how the meshes should look (I've only animated 1 arm)

But here's how the end up looking:

I'm starting to think that the size of the bone bits are actually scaling the model? I really don't get it.
I don't seem to have issues when the models are segmented like Mario 64 though. Weird