September 28, 2020, 04:08:39 AM

Author Topic: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020  (Read 3312 times)

Offline blinkok

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #135 on: September 15, 2020, 11:28:38 AM »
I'm not sure if this helps but the AGK 3D animation functions are excellent at blending animations

Offline Qube

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #136 on: September 15, 2020, 08:48:09 PM »
I'm not sure if this helps but the AGK 3D animation functions are excellent at blending animations
Unfortunately not as I’m doing 2D from 3D and also the models wouldn’t go into AGK anyway
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Offline blinkok

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #137 on: September 15, 2020, 09:49:55 PM »
I was thinking you could import the models, play the animations and save the 2D image frame by frame.
Moot point really as they don't import into AGK. Not sure why if they are exported from Mixamo

Offline Qube

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #138 on: September 16, 2020, 12:51:39 AM »
I was thinking you could import the models, play the animations and save the 2D image frame by frame.
Moot point really as they don't import into AGK. Not sure why if they are exported from Mixamo
The models aren't from Maximo, just the bone animations from a base model. All the clothing of the characters is then done in Daz3D and the rendering done in there. The reason AGK is no good here is that each bit of clothing, the face, eyes, hair, skin etc could be a texture map of 2500x2500 up to 5000x5000 and AGK isn't great at handling this ridiculous OTT textures for such a small character, lol. But I know Daz3D enough to potter around with this sort of stuff over other 3D apps.
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Offline Derron

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #139 on: September 16, 2020, 11:52:36 AM »
https://www.blendernation.com/2020/07/30/daz-to-blender-bridge-how-to-use-the-official-script/
Just in case you want to use Blender once you found some nice daz models :-p

bye
Ron

Offline Qube

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #140 on: September 16, 2020, 01:04:15 PM »
Thanks Derron but I’ll stick with Cheetah3D :)
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Offline Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #141 on: September 16, 2020, 05:17:05 PM »
Some really smooth and impressive animation there, even though it's a lot of hassle.

Just wanted to say I'm still in the comp and making decent progress, but I won't be posting anymore pics before the deadline.   :)

Is there a head count on the definite number of entries though?
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Offline iWasAdam

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #142 on: September 17, 2020, 08:56:50 AM »
Nothing much been happening on the game front - lots of other stuff like work to do.

But here goes:


i'm attempting to create different user defined maps that come into view. You can see two maps above a complete one and a debug one.

The maps are then referenced (visually from the map app) where other stuff like what enemies to show, etc will also be defined:

You can see above the 10 map zones being referenced with the actual maps on the far right as layers

Once it is all working it should mean making the levels becomes very streamlined :)

Offline Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #143 on: September 18, 2020, 11:29:06 PM »
Nice...This is your 1 month warning people, until the deadline.   :D
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Offline Qube

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #144 on: September 18, 2020, 11:44:14 PM »
Love the ship ;D. I see you're still rocking those flying eggs :P
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Offline blinkok

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #145 on: September 18, 2020, 11:50:30 PM »
They're bad because of all the cholesterol

Offline Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #146 on: September 19, 2020, 12:03:30 AM »
Eggs have been healthy (high in protein and such) then bad for you, now today's Doctors say they are good again because the body is able to process away what was thought to be too much of a good thing.
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Offline Xerra

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #147 on: September 19, 2020, 01:03:56 AM »
Nice...This is your 1 month warning people, until the deadline.   :D

F
U
C
K

.....

Offline iWasAdam

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #148 on: September 19, 2020, 07:15:23 AM »
BUGGER!

Offline Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #149 on: September 19, 2020, 08:07:11 AM »
Dont panic.   :o
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