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January 27, 2021, 10:12:41 AM

Author Topic: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020  (Read 7728 times)

Offline Qube

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #60 on: August 27, 2020, 06:44:56 AM »
Did the UI have handlebars.....?
Noooo, would have made it impossible to play. Hopefully early next week if I have something decent to show then I’ll post a WIP screenshot or video depending on how smoothly things go :o
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Until the next time...

Offline Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #61 on: August 27, 2020, 08:11:39 AM »
Quote
Ooo it's a secret lol.  ;D

Lol for now :P will reveal more soon when there’s some joy joy visuals but it’ll be pretty obvious then ;D

lol based on my Avatar it's obvious what I'm doing, but visually it will be quite different to what's in the gallery.

Look forward to seeing what you're going for.
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Offline Qube

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #62 on: August 27, 2020, 10:32:36 PM »
I thought you were doing Burger Time based on your avatar :))
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Offline Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #63 on: August 27, 2020, 10:43:12 PM »
 :P Burger Time is perfect, pointless even trying to recreate it.  I only considered it because emulation was a bit rubbish at the time.
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Offline MrmediamanX

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #64 on: August 28, 2020, 12:47:44 AM »
burger time? ... well I can ask Rebecca Heineman,she knows a thing or 2 about burgers.
anywho I found what i'm making, It's just a columns style game, I just need to come up with a gimmick for it.
As simple as it is I definitely suck at the math side of puzzlers...crud :-[ 

Offline iWasAdam

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #65 on: August 28, 2020, 07:34:07 AM »
@Steve Hmmmm. Could be Xevious?

Offline Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #66 on: August 28, 2020, 09:15:21 AM »
@Adam, Nope...It's a blend of 2 games - Crossfire and Bomberman.
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Offline iWasAdam

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #67 on: August 28, 2020, 02:42:04 PM »
Oh well  ??? At least I thought I might have had it.

Here's my in dev shot for this week - it's been very slow as I was readying new version of other app...

Offline Xerra

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #68 on: August 28, 2020, 05:49:01 PM »
Here's my in dev shot for this week - it's been very slow as I was readying new version of other app...


What? You mean you're not finished already?

:-)

Offline blinkok

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #69 on: August 28, 2020, 11:09:21 PM »
Quote
Here's my in dev shot for this week - it's been very slow as I was readying new version of other app...
That is some lovely graphics!

Offline Qube

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #70 on: August 28, 2020, 11:57:58 PM »
Oh well  ??? At least I thought I might have had it.

Here's my in dev shot for this week - it's been very slow as I was readying new version of other app...

Nice pixel artwork, ship looks really good :) - Eggs in space? :))
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Offline MrmediamanX

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #71 on: August 29, 2020, 08:07:41 AM »
Nice @iWasAdam ... I get the feeling your throwing us for a loop again buddy ;D
For now I just got my main engine running, I'll still need to do most of the graphic art.
Not to sure when i'll get the time though.

Offline iWasAdam

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #72 on: August 29, 2020, 08:14:03 AM »
looks like I'm on the right track (this time - hehe)

@MediamanX try toning down the background (turn down saturation) and your block graphics will 'pop' more :)
Make the blocks bigger (from the third to 2 thirds) and give them some attitude to really shine \o/

Offline MrmediamanX

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #73 on: August 29, 2020, 08:42:23 AM »
I'll give it a shot,I'm stuck with a 640x480 screen res though the window can be scaled for blind moles like us 8)
Not much in terms screen real estate to be used so art based scaling is limited... darn it. :( but i'll take a jab it, most of the scrolling background will be covered by the "HUD"....given it's still early the entire thing may get a kawaii overhaul from my
niece.

Offline iWasAdam

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #74 on: August 29, 2020, 08:59:52 AM »
I was sort of thinking something along the lines of:


remember your playing the game not the hud  :o

 

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