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Author Topic: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020  (Read 7558 times)

Offline 3DzForMe

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #45 on: August 23, 2020, 11:47:03 PM »
Quote
.The game is named after the Thompson     

I thought the next word was going to be 'twins'....  ;D

Offline Xerra

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #46 on: August 24, 2020, 01:43:54 AM »
Quote
.The game is named after the Thompson     

I thought the next word was going to be 'twins'....  ;D

Hold me now :-)

Offline jamesmin

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #47 on: August 24, 2020, 08:38:08 PM »
Been working on the Cursor + Spline paths this evening.



Very pretty, so some game details?

Haven't really got a design fleshed out design yet. Going for a cut down 4x. Currently trying out some of the visual stuff. Aiming for a board game inspired experience, hence the small map and edged border.

Probably going to look at a few basic end game conditions, military (destroy other player's main city = win), or Science (reach top of of tech ladder) Economic (Build X number of cities), Cultural (Build a wonder).. once the end game condition has been met - Victory Points are used to determine the winner of the game.

Very nice jamesmin, very nice looking artwork. Is the map all your own work or part of a texture pack?

The map is from a Creative Commons collection of scanned historical artwork. I believe this one was from the 1600s.


..and I've also just gotten the fog system working. As you can see I have a cut a square out of the center of the map.



Offline blinkok

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #48 on: August 24, 2020, 10:39:46 PM »
Looking awesome the 3D/2D combination works well

Offline Qube

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #49 on: August 24, 2020, 10:42:49 PM »
Cool work, jamesmin, you’ve made it look right the part ;D
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Online Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #50 on: August 25, 2020, 09:40:50 PM »
Made a start on coding my Comp Game.   :)
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Offline 3DzForMe

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #51 on: August 25, 2020, 10:58:58 PM »
Fired up the old laptop to see jamesmin's most impressive cut scene graphics, well thats the only way I'll be motivated to say - I'm defo in. Can't reveal the genre of my game after all, generally speaking I shoot for the moon and sometimes miss (apart from 'The Big Dark Adventure', I'd so much gratification from hanging that mad old entry together).

So.... I need to realise my time constraints (40 ish hour week with a 500 mile commute on either side on occasion) - and get something out the door for Oktoberfest  ;D

Offline MrmediamanX

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #52 on: August 26, 2020, 01:14:43 AM »
I'm in I guess, not to sure what to make though. I'll most likely work on it sparingly given how hectic things
are over here.

Offline Qube

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #53 on: August 26, 2020, 04:38:30 AM »
Finally I know what I'm going to do. A game I loved in the arcade as a kid. Not a direct copy of course but it should be fun as I've never done a game like this or even the animated graphics needed. Gotta challenge yourself ;D
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Online Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #54 on: August 26, 2020, 06:23:07 PM »
Quote
Finally I know what I'm going to do. A game I loved in the arcade as a kid. Not a direct copy of course but it should be fun as I've never done a game like this or even the animated graphics needed.

Burger Time?  I love that game too, but I don't think I could beat the gameplay (it's perfect) plus I don't want to get sued lol.  I have some graphics (including animation) if you think you could produce something original then you can use my sprites.
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Offline Xerra

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #55 on: August 26, 2020, 06:42:04 PM »
Finally I know what I'm going to do. A game I loved in the arcade as a kid. Not a direct copy of course but it should be fun as I've never done a game like this or even the animated graphics needed. Gotta challenge yourself ;D

Yeah, you gotta go with that one, man. It was a great game for its time and I'm sure it will be great to play the old classic again.

Erm, btw, what is it? :-)

Offline Qube

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #56 on: August 26, 2020, 08:43:31 PM »
Lol, it's not Burger Time :P
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Online Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #57 on: August 26, 2020, 08:45:36 PM »
Ooo it's a secret lol.  ;D
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Offline Qube

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #58 on: August 27, 2020, 12:09:35 AM »
Lol for now :P will reveal more soon when there’s some joy joy visuals but it’ll be pretty obvious then ;D
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Offline 3DzForMe

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #59 on: August 27, 2020, 06:21:07 AM »
Did the UI have handlebars.....?

 

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