November 27, 2020, 04:58:56 PM

Author Topic: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020  (Read 6728 times)

Offline MrmediamanX

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #180 on: October 11, 2020, 06:33:01 AM »
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Getting my itch.IO page ready to add Tommy Gunn to my other games. I'm building up quite a collection

looking fresh man.

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Why?  You might get some unexpected free time to tweak your game, and it doesn't take long to upload a program.

If only, i'm currently out of town without my dev setup, I should have transferred it to my gpd-win all in one ... double dang it.
shame I left that behind to ... triple dang it.

Online Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #181 on: October 11, 2020, 09:04:33 AM »
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Getting my itch.IO page ready to add Tommy Gunn to my other games. I'm building up quite a collection :-)

Congrats, that's quite inspiring.  :)
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Online Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #182 on: October 11, 2020, 11:30:51 PM »
So It's literally 7 days now.  11.30PM UK Time next Sunday is the time you should be uploading, at the latest?
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Offline Xerra

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #183 on: October 12, 2020, 12:42:18 AM »
More likely Thursday for me /shudder. I make it 8 milestones left to sort out now I've gone through my list and hacked out anything that I can't realistically get done.

On the bright side, all the comic pages the blinkok has done have all been converted into frames which pop up on the screen individually now, which makes them look far more effective than just fading in and out. Took some time to get that working. Done some work to ensure the information like using controllers, going full screen and other keys are displayed now as I know people like Derron don't like this stuff being revealed :)

Tube station level is now fully working with trains and layout. I just need to get the enemies up and running there and I think there's going to be a few drones chasing the player as well. This is the third level in the game and I switched it up to make it kind of like a right-to-left runner instead of another platform scene just to mix it up a bit.

Still not sure what to do with big-bad-qube though. The game now lets you get up to his location at the end of level 4 but I'm not sure about killing him off or just having him doing time for his crimes. Or if I can get some kind of boss fight in there or just have him blown away. Decisions, decisions.

Online Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #184 on: October 12, 2020, 12:55:02 AM »
Wow, that all sounds great - people really going for it this comp.  I'll be happy to just complete on time.

One thing is certain though...You cannot kill Qube (we'd have no website ;) ).  He'll escape like a lot of bad guys do in films - to fight another day, and a sequel.
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Offline Xerra

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #185 on: October 12, 2020, 05:27:23 PM »
Forgot I've already got the bugger in a jail cell frame when player wins the game so he's going to have to live. Not that we can't be a bit nasty to him first - just no fatality move :-)

Offline Derron

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #186 on: October 12, 2020, 05:43:11 PM »
You know you can clone evil and nasty Qube villains out of a simple booger - or a hair out of his ear!

so a sequel is always possible ... "Tommy Gunn reloaded [pun intended]".


bye
Ron
 

Offline Xerra

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #187 on: October 12, 2020, 09:09:58 PM »
You know you can clone evil and nasty Qube villains out of a simple booger - or a hair out of his ear!

so a sequel is always possible ... "Tommy Gunn reloaded [pun intended]".

A sequel is a cool idea providing I get the original done first :-)

Where's our illustrious leader, come to think of it? He's been very quiet about his entry.

Offline iWasAdam

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #188 on: October 13, 2020, 11:54:00 AM »
Panic mode has officially kicked in  :-X

Online Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #189 on: October 13, 2020, 12:24:22 PM »
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Panic mode has officially kicked in  :-X

Same here.   :o
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Online Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #190 on: October 14, 2020, 08:33:27 PM »
...
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Offline Matty

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #191 on: October 14, 2020, 08:46:35 PM »
.

Offline iWasAdam

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #192 on: October 15, 2020, 12:32:38 PM »
Dios mios... 3 days to go  :-X

I've had several kittens and am creeping nicely along the ceiling trying to get everything finished in time...

Deep into testing, new enemies, new maps, soo mush to do.

But my word for the day is "Brutal"

Offline STEVIE G

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #193 on: October 15, 2020, 01:51:48 PM »
Yeah, you forget how grim it is leading up to the deadline. I haven't really had time in the last week to add everything I would have liked so a feature cull will be carried out over the weekend. I have got most music and fx in and you can play a game from start to finish but lots still to be done  :o

Are you back in Steve? You'll have plenty of time to get your decorating done in the weeks and months to come  :P

Online Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #194 on: October 15, 2020, 02:22:22 PM »
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Are you back in Steve? You'll have plenty of time to get your decorating done in the weeks and months to come  :P

I'll see if I can get across the line somehow, but I've lost a lot of time now.  Cheers mate, yeah I get caught up in the 'decoration' of the game...Oh you meant that other stuff lol.   ;)
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