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October 25, 2020, 05:13:54 AM

Author Topic: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020  (Read 5383 times)

Offline Xerra

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #15 on: August 19, 2020, 04:55:37 PM »
Adam being cryptic again. He'll soon spill the beans. He can't contain himself :)

Overdrive was that Team 17 driving game, as I recall. Had some great music but I don't recall the game being that good. Or maybe you just meant you are going into overdrive, perhaps?

Parallax could mean the brilliant C64 game from 1986 - or does he just mean he's going to have parallax scrolling in his game?

I was going to create a game called "Chunky wants a bun" and make it an innocent clone of Mr Wimpy. But everyone knows what that title actually really means so I probably couldn't get away with it...

So still only have the vaguest ideas of what I'm going to do but I have got some graphics together for a bit of prototyping:




Offline Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #16 on: August 19, 2020, 06:24:04 PM »
Quote
well I'm gonna kick things off with a nice master palette I just created...

Cool, always a great start with pixel art, I'm working with my own 32 colour palette.

Quote
So still only have the vaguest ideas of what I'm going to do but I have got some graphics together for a bit of prototyping:

Great, that's where I'm at - some graphics on-screen.
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Offline iWasAdam

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #17 on: August 20, 2020, 08:59:04 AM »
well I'm going to need some rotating 2d graphics - so fire up the 3d editor... :-*

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I am the second...
I'm also a gas,
but nothing to laugh at...


Spinny logo thing \o/

Offline Xerra

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #18 on: August 21, 2020, 12:37:01 AM »
I have a plan !

It involves platform elements (nothing too sinister as I hate frustrating games), shooting things, soldiers, helicopters, rescuing prisoners and saving the world from an ELE - extinction level event. Nothing too ambitious really.

Today I made player control system, scrolling test level and lots of screwing up trying to get the main char to jump correctly. I've never made a game involving platforms before so I'm allowed to screw it up a few times before getting it right :)

Still haven't got the screen transition working right either.

Offline 3DzForMe

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #19 on: August 21, 2020, 08:41:38 PM »
Go nuts, doughnuts, in out, in out, shake it all about.

Do the hokey cokey and u turn around, that's what it's all about, heh!

Can't commit just yet, still got my last compo entre' to finish.

Need to stew on it for a bit😁

....first bit of concept art....

Offline Cosmo

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #20 on: August 21, 2020, 10:25:57 PM »
Finally I have an excuse to make that game based on audio and waveforms I've always wanted to make.

Offline iWasAdam

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #21 on: August 22, 2020, 07:51:03 AM »
OOOh Audio. I like the sound of that!

Now what is this mess:


bitmapped font - check
neon bars - check
16 bit - check

 :o

Offline Xerra

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #22 on: August 23, 2020, 01:38:40 AM »
Finally started on my entry. Very WIP this is - especially the game screen. No backgrounds yet , just collider blocks that won't be visible in play but I will use behind scenery so player can traverse ledges and the like.

Long way to go .....

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #23 on: August 23, 2020, 03:29:26 AM »
Tommy Gunn, is he shooting at Rocky :o

I love early WIP shots as it's the start of your creation springing into life. The first moving sprite in your game is a personal favourite milestone of mine \o/ with the last few percent of a game being the worst and takes forever.

long way to go .....
Good to see you've started :) and I'm glad there is still a way to go as I've not settled on what to do yet :P
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Offline 3DzForMe

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #24 on: August 23, 2020, 07:24:09 AM »
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.  mine \o/ with the last few percent of a game being the worst and takes forever.     

Getting to 50percent seems to be a win for me these days😁

Offline iWasAdam

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #25 on: August 23, 2020, 07:41:01 AM »
if it's WIP's you're after...

Offline blinkok

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #26 on: August 23, 2020, 08:03:49 AM »
Kit basher


Offline Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #27 on: August 23, 2020, 08:30:48 AM »
Good to see some progress.  Adam, a Xenon 2 like game?
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Offline STEVIE G

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #28 on: August 23, 2020, 09:18:44 AM »
Kit basher


Now I like the look of that! If only this was an option for the last comp rather than Kennys shitey sprite sheets  :)


Offline TomToad

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #29 on: August 23, 2020, 10:03:59 AM »
Now I like the look of that! If only this was an option for the last comp rather than Kennys shitey sprite sheets  :)

You do realize that is from Kenny's Assets. https://kenney.nl/assets/bit-pack
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