December 04, 2020, 02:00:04 AM

Author Topic: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020  (Read 6914 times)

Online Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #120 on: September 12, 2020, 12:40:02 PM »
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Looks like Daz (Studio) ... especially as Qube did use Poser/Daz for his Exbien-Game Portraits.

Yeah that was my guess too...And that's cheating lol.   :))
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Offline Derron

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #121 on: September 12, 2020, 01:07:54 PM »
Maybe he did the motion capturing - including wearing the loincloth :)



bye
Ron

Online Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #122 on: September 12, 2020, 01:29:00 PM »
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Maybe he did the motion capturing - including wearing the loincloth :)

That would explain the delay in posting, lol.  No loincloth's in his local supermarket.   :))
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Offline Xerra

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #123 on: September 12, 2020, 01:41:14 PM »
Maybe he did the motion capturing - including wearing the loincloth :)

THE HORROR !!!!!

Actually, I think Qube is making Ballet Dance simulator, 2020.

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Offline Qube

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #124 on: September 12, 2020, 01:46:54 PM »
Quote
Looks like Daz (Studio) ... especially as Qube did use Poser/Daz for his Exbien-Game Portraits.

Yeah that was my guess too...And that's cheating lol.   :))
Cheating? :o you know how much work it took to get this right? :'( :)) - no more cheating than those who download sound effects and free music which takes no effort at all *slap*  ;D

Some of the animations ( not all shown ) were done by exporting a base model from Daz3D, importing into Mixamo, choosing and animation, saving to FBX, importing into Daz3D, baking the animation keys, exporting the animation and then applying it to your clothed character  8)

Maybe he did the motion capturing - including wearing the loincloth :)

THE HORROR !!!!!

Actually, I think Qube is making Ballet Dance simulator, 2020.

<I'm gonna get banned for this> :-(
Damn! You guessed what I’m doing  :))

When I post the next video then it should be obvious what arcade game it’ll be inspired by. Might end up being a mix of that and a classic 8-bit platformer but I’m not sure if that’ll work nicely together.
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Offline Qube

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #125 on: September 12, 2020, 06:49:00 PM »
Looks magic. Karateka?
Very good guess but no :P
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Offline blinkok

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #126 on: September 12, 2020, 09:20:57 PM »
They do look very neat. That mixamo is awesome.
I think i would get rid of the draping part of the outfit. It looks a bi stiff and unnatural

Offline Matty

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #127 on: September 12, 2020, 09:51:55 PM »
I like the animations. 

Offline Qube

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #128 on: September 12, 2020, 10:44:22 PM »
I think i would get rid of the draping part of the outfit. It looks a bi stiff and unnatural
That character is not in the game, it was just one I had from ages ago that I was using for testing animations as it had clothing on all parts of the body ( hold the rude jokes you dirty lot :P ).
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Offline Xerra

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #129 on: September 13, 2020, 12:12:19 AM »
Prince of Persia, perhaps?

Online Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #130 on: September 13, 2020, 12:47:15 AM »
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no more cheating than those who download sound effects and free music which takes no effort at all *slap*  ;D

lol yes original sound/music is not something I've really tackled.  Maybe on the Spectrum Next and NextDAW will get me more interested to add some sound/music to coding and art...But Ofcourse you personally made all those Alien sound effects for your Alien game?  Right? ;)  And a bit of a Larusso slap there.
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Offline Qube

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #131 on: September 13, 2020, 02:04:42 AM »
But Ofcourse you personally made all those Alien sound effects for your Alien game?  Right? ;)  And a bit of a Larusso slap there.
I did, I did. I went to Hollywood, hired a studio, cast, crew, everything. Although there was a bit of an incident when a Xenomorph sneezed on the sound engineer, especially as the recording didn't turn out useable ;D
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Online Steve Elliott

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #132 on: September 13, 2020, 02:11:17 AM »
Well sneezing is one thing, acid blood quite another lol.   :o
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Offline Imerion

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #133 on: September 13, 2020, 09:59:34 PM »
Oh, a new competition! And a perfect theme.  ;) I'm joining! Always fun to make and try new games. :D

Offline Qube

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Re: Code a game comp - Go Nuts! - Aug 18th to Oct 18th 2020
« Reply #134 on: September 15, 2020, 11:20:05 AM »
Finally getting somewhere with the animations. It’s been a big slog getting them to blend with each other, like running to running jump, high kick to low kick. Definitely a lot more work than I thought it would be but good to see it taking shape.
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