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November 29, 2020, 05:27:23 PM

Author Topic: Boulderdash released  (Read 412 times)

Offline Xerra

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Boulderdash released
« on: July 26, 2020, 11:41:13 PM »
I've finally finished working on my remake of Boulderdash, which I started working on back in 2017. I stopped working on it for what I thought would just be a few weeks while I worked on my first Syntax Bomb competition game, Envahi, back in 2018, and I never got round to finishing it off until now.

Please give it a try if you liked the original C64 game it's based on. There's a huge amount of work gone into it as it's practically rewritten from scratch since picking the code up again after I finished Validius.

https://xerra.itch.io/boulderdash

Remember to drag the game into applications after you unzip the Mac version and you'll probably have to use the shell trick to stop it being quarantined as well because it's been downloaded from the internet.

Open a Terminal window and type the following command:

xattr -d com.apple.quarantine - and then leave a space, and then drag the .app file onto the Terminal window so the full path to the file is present. Once you press enter the fix will be applied and the game can then be run normally.

Online Steve Elliott

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Re: Boulderdash released
« Reply #1 on: July 26, 2020, 11:53:17 PM »
Congrats!   :D  Boulderdash is a well respected and fun/challenging game, so some kudos for producing a version.  When you get the Windows version up I'll test the Mac and Windows versions together to see if there are any bugs across platforms or unique to one.
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Offline blinkok

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Re: Boulderdash released
« Reply #2 on: July 26, 2020, 11:59:39 PM »
Congratulations and well done.
Is there a windows version?

Offline iWasAdam

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Re: Boulderdash released
« Reply #3 on: July 27, 2020, 06:22:58 AM »
brilliant retro trip. works flawlessly.

things to consider:
initial title screen - remove the white fringing pixels
game - any way to turn off the filtering on the sprites as they are all slightly blurred, crisp pixels would make them look perfect.
Maybe change the icon to the main character or a boulder...

But brilliant - I love it



Offline Xerra

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Re: Boulderdash released
« Reply #4 on: July 27, 2020, 06:47:39 PM »
brilliant retro trip. works flawlessly.

things to consider:
initial title screen - remove the white fringing pixels
game - any way to turn off the filtering on the sprites as they are all slightly blurred, crisp pixels would make them look perfect.
Maybe change the icon to the main character or a boulder...

But brilliant - I love it

Yeah, I could have probably done something with the graphics as they're just recreations of the original graphics that were done by a mate three years ago when I started writing it. I didn't want to get an artist as there's no way to recoup any payment for that as I've deliberately avoided any way to gain any payment for the game. First Star still sell modern versions of the game and I don't want to get sued :)

Not sure what you mean about white fringing on the title screen?

And, as for the icon, that should be a boulder. It is for me. Most odd if you have something different.

Offline Xerra

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Re: Boulderdash released
« Reply #5 on: July 27, 2020, 06:48:35 PM »
Congratulations and well done.
Is there a windows version?

Will have it up there hopefully later this evening. Took a bit of time tracing a weird camera bug which didn't show up on Mac but that's all fixed now.

Offline Xerra

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Re: Boulderdash released
« Reply #6 on: July 27, 2020, 06:49:29 PM »
Congrats!   :D  Boulderdash is a well respected and fun/challenging game, so some kudos for producing a version.  When you get the Windows version up I'll test the Mac and Windows versions together to see if there are any bugs across platforms or unique to one.

You'll be pleased to know that I put in gamepad support - just so you can test out your new controller again :)

Online Steve Elliott

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Re: Boulderdash released
« Reply #7 on: July 27, 2020, 07:23:25 PM »
Haha cool, I was using that earlier on MAME.  A really nice and comfy controller.
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, C64, ZX Spectrum Next.

Online Steve Elliott

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Re: Boulderdash released
« Reply #8 on: July 27, 2020, 07:40:44 PM »
Quote
any way to turn off the filtering on the sprites as they are all slightly blurred, crisp pixels would make them look perfect.

Yeah, I could have probably done something with the graphics as they're just recreations of the original graphics that were done by a mate three years ago when I started writing it.

Just run them through an art package to sharpen them up.

Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, C64, ZX Spectrum Next.

Offline Xerra

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Re: Boulderdash released
« Reply #9 on: July 27, 2020, 08:42:49 PM »
I've now added two windows versions. One runs via the Gamemaker interpreter and the other is fully compiled. Both will likely just work but the YYC version will possibly run a little better. It's not exactly a resource hugger :-)

https://xerra.itch.io/boulderdash

Offline blinkok

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Re: Boulderdash released
« Reply #10 on: July 27, 2020, 09:50:19 PM »
Excellent work. Loads of fun

 

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