Code a game competition - Win £250

Started by Qube, June 19, 2017, 01:45:10

Previous topic - Next topic

dawlane

#30
Here's a game that I knocked up with MonkeyX v0.66 six years ago with an asteroid theme.

You will find that there is an HTML5, Flash, OS X, Windows and Linux version in the zip file.

NOTE: To get the Linux version running you will need to set the execute and group permissions. Zip files do not preserve them.


Qube

QuoteSo, am I reading this right? I'm allowed to use the BlitzMax Ignition framework?
Yes, frameworks like Ignition, Pyro, Diddy etc are allowed.

QuoteDoes it have to be a spaceship versus asteroids, or can I make an asteroids style game using a different setting/player/enemies?
That's fine so long as it falls into an "asteroids style game".
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Qube

Quote from: dawlane on June 24, 2017, 15:08:18
Here's a game that I knocked up with MonkeyX v0.66 six years ago with an asteroid theme.

Neat version :D
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Steve Elliott

Quote
That's fine so long as it falls into an "asteroids style game".

Cool.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

3DzForMe

Possibly some more inspiration, only 3 days left until 'asteroid Day':-

https://asteroidday.org/live/

BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

muruba

Does it have to be a remake of classic Atari's asteroids game or anything in space/nebulas/lasers/asteroids?

3DzForMe

I'm hoping that as long as it has the following then it'll qualify for votes:

1. Asteroids causing mild peril.
2. An ability to explode asteroids before causing death and stuff.   :-\

Happy coding  8)
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Qube

QuoteDoes it have to be a remake of classic Atari's asteroids game or anything in space/nebulas/lasers/asteroids?
So long as it falls into an "asteroids style game". Interpretation is up to you :)
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

3DzForMe

@Qube, Cool. Just checked out Dawlane's asteroids (the HTML5 version) - purty cool stuff to say the least.

BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Yue

#39
I'm going to participate. If I win give the money to whom I decide, because I have no means to receive the money.  :D



I am building a simple video game engine, to program in Lua Script.

Engine Yue3D
OS : Windows.
DirecX 9.



Code Lua Script.

-- Archivo de entrada al escript.
-- Nota : No cambie el nombre de este fichero.
require 'kernel'

--Globales.
caja = 0
caja2 = 0
torus = 0
esfera = 0
cono  = 0

function Start()

caja =  CreateCube()
SetColorEntity( caja, 255,0, 0)
SetPosEntity( caja,-1.5,0,15 )
       
caja2 = CreateCube()
SetPosEntity(caja2, 1.5, 0, 15 )
SetColorEntity( caja2, 128, 128, 128 )

torus = CreateTorus(8, 1.0, 0.25)
SetPosEntity ( torus, 0, 0, 10 )
SetColorEntity( torus, 255,117,020 )

esfera = CreateSphere(8)
SetPosEntity( esfera, -3.0, 0, 10 )
SetColorEntity( esfera, 128, 255, 100 )

cono = CreateCone(16)
SetPosEntity( cono, 3.0, 0, 10 )
SetColorEntity( cono, 255, 255, 0 )


     
end

function Update()

-- Girando Entes.
TurnEntity( caja, 1.0, 1.0, 1.0 )
TurnEntity( caja2, 0.0, 0.0, 1.0 )
TurnEntity( torus, -1.0, -1.0, -1.0 )
TurnEntity( esfera, 0.0, 1.0, 0.0 )
TurnEntity( cono, 1.0, 1.0, 1.0 )

end




Soon an executable.  :-\

Qube

I don't get much time to spend on my own creations these days but the bare bones are in and working :D - Lots to do yet but I should make the end of the month deadline.

For some reason the 1080p 60fps option is a tad jerky. I blame the Youtube conversion :P

Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

MichaelUK

Qube

I like this, looks really good, which language did you use for this?

MichaelUK

Qube

Quote from: MichaelUK on July 07, 2017, 09:30:18
Qube

I like this, looks really good, which language did you use for this?

MichaelUK
Thanks. It's being coded in AGK2 :)
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

MichaelUK

I really need to look at AGK I picked it on steam for about £10 on a 90% off on a flash sale and just never looked at it.

muruba

Just had a spark and a great idea emerged - will try to dedicate this weekend to it, bear in mind now - the prize is mine!