September 23, 2019, 06:56:02 AM

Author Topic: Code a game competition - Win £250  (Read 12319 times)

Offline dawlane

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Re: Code a game competition - Win £250
« Reply #30 on: June 24, 2017, 03:08:18 PM »
Here's a game that I knocked up with MonkeyX v0.66 six years ago with an asteroid theme.

You will find that there is an HTML5, Flash, OS X, Windows and Linux version in the zip file.

NOTE: To get the Linux version running you will need to set the execute and group permissions. Zip files do not preserve them.


Offline Qube

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Re: Code a game competition - Win £250
« Reply #31 on: June 24, 2017, 09:16:19 PM »
Quote
So, am I reading this right? I'm allowed to use the BlitzMax Ignition framework?
Yes, frameworks like Ignition, Pyro, Diddy etc are allowed.

Quote
Does it have to be a spaceship versus asteroids, or can I make an asteroids style game using a different setting/player/enemies?
That's fine so long as it falls into an "asteroids style game".
Until the next time...

Offline Qube

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Re: Code a game competition - Win £250
« Reply #32 on: June 24, 2017, 09:20:38 PM »
Here's a game that I knocked up with MonkeyX v0.66 six years ago with an asteroid theme.

Neat version :D
Until the next time...

Offline Steve Elliott

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Re: Code a game competition - Win £250
« Reply #33 on: June 24, 2017, 10:22:47 PM »
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That's fine so long as it falls into an "asteroids style game".

Cool.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline 3DzForMe

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Re: Code a game competition - Win £250
« Reply #34 on: June 26, 2017, 04:03:30 PM »
Possibly some more inspiration, only 3 days left until 'asteroid Day':-

https://asteroidday.org/live/


Offline muruba

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Re: Code a game competition - Win £250
« Reply #35 on: June 27, 2017, 10:11:04 AM »
Does it have to be a remake of classic Atari's asteroids game or anything in space/nebulas/lasers/asteroids?

Offline 3DzForMe

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Re: Code a game competition - Win £250
« Reply #36 on: June 27, 2017, 08:24:13 PM »
I'm hoping that as long as it has the following then it'll qualify for votes:

1. Asteroids causing mild peril.
2. An ability to explode asteroids before causing death and stuff.   :-\

Happy coding  8)

Offline Qube

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Re: Code a game competition - Win £250
« Reply #37 on: June 27, 2017, 08:36:20 PM »
Quote
Does it have to be a remake of classic Atari's asteroids game or anything in space/nebulas/lasers/asteroids?
So long as it falls into an "asteroids style game". Interpretation is up to you :)
Until the next time...

Offline 3DzForMe

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Re: Code a game competition - Win £250
« Reply #38 on: June 27, 2017, 08:38:31 PM »
@Qube, Cool. Just checked out Dawlane's asteroids (the HTML5 version) - purty cool stuff to say the least.


Offline Yue

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Re: Code a game competition - Win £250
« Reply #39 on: July 06, 2017, 11:04:16 PM »
I'm going to participate. If I win give the money to whom I decide, because I have no means to receive the money.  :D



I am building a simple video game engine, to program in Lua Script.

Engine Yue3D
OS : Windows.
DirecX 9.



Code Lua Script.
Code: [Select]
-- Archivo de entrada al escript.
-- Nota : No cambie el nombre de este fichero.
require 'kernel'

--Globales.
caja = 0
caja2 = 0
torus = 0
esfera = 0
cono  = 0

function Start()

caja =  CreateCube()
SetColorEntity( caja, 255,0, 0)
SetPosEntity( caja,-1.5,0,15 )
       
caja2 = CreateCube()
SetPosEntity(caja2, 1.5, 0, 15 )
SetColorEntity( caja2, 128, 128, 128 )

torus = CreateTorus(8, 1.0, 0.25)
SetPosEntity ( torus, 0, 0, 10 )
SetColorEntity( torus, 255,117,020 )

esfera = CreateSphere(8)
SetPosEntity( esfera, -3.0, 0, 10 )
SetColorEntity( esfera, 128, 255, 100 )

cono = CreateCone(16)
SetPosEntity( cono, 3.0, 0, 10 )
SetColorEntity( cono, 255, 255, 0 )


     
end

function Update()

-- Girando Entes.
TurnEntity( caja, 1.0, 1.0, 1.0 )
TurnEntity( caja2, 0.0, 0.0, 1.0 )
TurnEntity( torus, -1.0, -1.0, -1.0 )
TurnEntity( esfera, 0.0, 1.0, 0.0 )
TurnEntity( cono, 1.0, 1.0, 1.0 )

end



Soon an executable.  :-\

Offline Qube

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Re: Code a game competition - Win £250
« Reply #40 on: July 07, 2017, 04:06:13 AM »
I don't get much time to spend on my own creations these days but the bare bones are in and working :D - Lots to do yet but I should make the end of the month deadline.

For some reason the 1080p 60fps option is a tad jerky. I blame the Youtube conversion :P

Until the next time...

Offline MichaelUK

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Re: Code a game competition - Win £250
« Reply #41 on: July 07, 2017, 09:30:18 AM »
Qube

I like this, looks really good, which language did you use for this?

MichaelUK

Offline Qube

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Re: Code a game competition - Win £250
« Reply #42 on: July 07, 2017, 08:00:37 PM »
Qube

I like this, looks really good, which language did you use for this?

MichaelUK
Thanks. It's being coded in AGK2 :)
Until the next time...

Offline MichaelUK

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Re: Code a game competition - Win £250
« Reply #43 on: July 09, 2017, 01:11:21 PM »
I really need to look at AGK I picked it on steam for about £10 on a 90% off on a flash sale and just never looked at it.

Offline muruba

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Re: Code a game competition - Win £250
« Reply #44 on: July 14, 2017, 05:10:58 AM »
Just had a spark and a great idea emerged - will try to dedicate this weekend to it, bear in mind now - the prize is mine!