December 08, 2019, 04:10:51 AM

Author Topic: Code a game competition - Win £250  (Read 13632 times)

Offline Steve Elliott

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Re: Code a game competition - Win £250
« Reply #15 on: June 21, 2017, 05:20:47 PM »
Well £250 is a good incentive I think.  And do remember SB has been up for 5 minutes lol  ;)
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Offline Steve Elliott

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Re: Code a game competition - Win £250
« Reply #16 on: June 22, 2017, 07:24:50 PM »
ok I have an idea and have started on the graphics  :D
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Offline Matty

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Re: Code a game competition - Win £250
« Reply #17 on: June 22, 2017, 11:56:26 PM »
I like the general idea but I don't like having to post an exe..happy to post source....I find my web host and email doesn't like exes no matter what I try to load them as....so I'd rather- if I entered - to just post source and media or perhaps media in the source or do it as a web browser game or as an Android app (most source provided)...

Offline Qube

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Re: Code a game competition - Win £250
« Reply #18 on: June 23, 2017, 01:42:26 AM »
I like the general idea but I don't like having to post an exe..happy to post source....I find my web host and email doesn't like exes no matter what I try to load them as....so I'd rather- if I entered - to just post source and media or perhaps media in the source or do it as a web browser game or as an Android app (most source provided)...
The idea of including a Windows exe is as if you post X language code and others don't have X language to compile in then they won't be able to play it, which is super sad :(

What I can do is add an FTP account so users who have these issues can upload a zip file if that helps?. If that would be of use then PM or email me and I'll send you the FTP details. Or I could create an exe with your entry and link to it. I'm flexible ya see :)
Until the next time...

Offline Matty

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Re: Code a game competition - Win £250
« Reply #19 on: June 23, 2017, 02:06:54 AM »
So the theme is 'Asteroids'.....how loose is that theme?


Offline muruba

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Re: Code a game competition - Win £250
« Reply #20 on: June 23, 2017, 02:21:15 AM »
Does it mean the music/sfx should also be self-made?

Offline muruba

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Re: Code a game competition - Win £250
« Reply #21 on: June 23, 2017, 02:24:02 AM »
Not that I have anything to present, but what if I write a game and win the prize - I am wondering will I still be able to publish the game - sell from my website or publish on steam, for example?

Offline Qube

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Re: Code a game competition - Win £250
« Reply #22 on: June 23, 2017, 06:21:08 AM »
Quote
So the theme is 'Asteroids'.....how loose is that theme?
So long as it's recognised as an "Asteroids" type game then that is all cool with me. Asteroids, as in ship vs asteroids. However you work that it's up to you.

Quote
Does it mean the music/sfx should also be self-made?
Coding wise should be all your own / teams doing ( frameworks and plugins are allowed, like Pyro and TimelineFX, but not modified complete game templates ). Media wise you can do your own work or use public domain / purchased goodies.

Quote
Not that I have anything to present, but what if I write a game and win the prize - I am wondering will I still be able to publish the game - sell from my website or publish on steam, for example?
SyntaxBomb has absolutely no rights to any work posted here. You can happily post your game, win the prize and then go on to make millions from it without a peep from here beyond tip top praise.
Until the next time...

Offline Steve Elliott

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Re: Code a game competition - Win £250
« Reply #23 on: June 23, 2017, 08:40:46 AM »
Quote
Asteroids, as in ship vs asteroids.

That's very rigid, and Atari are known for asking for games to be taken down.   :-X
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Offline Qube

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Re: Code a game competition - Win £250
« Reply #24 on: June 23, 2017, 07:24:10 PM »
Quote
That's very rigid, and Atari are known for asking for games to be taken down.   :-X
They are strict on direct clones of asteroids but you can not claim copyright on a ship firing on asteroids.

https://en.wikipedia.org/wiki/Video_game_clone
Quote
In 1982, Atari brought a lawsuit against Amusement World, claiming that the arcade game Meteos violated Atari's copyright on Asteroids. Though the court identified twenty-two similarities in the game mechanics, it ruled against Atari citing these elements as scènes à faire for games about shooting at asteroids.
Until the next time...

Offline 3DzForMe

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Re: Code a game competition - Win £250
« Reply #25 on: June 24, 2017, 05:15:50 AM »
Okay, this might inspire some others, I thought - I'll go Monkey X for this competition, then quickly realised struggling with syntax that would manage to scale an image - asteroods from native code might be a bit of a stretch in 5 weeks due to my rusty ness with Monkey X.



So... back to my old haunt of B3D, found some pointy rocket stuff, yeah I'm sure y'all from B3D land recognise the rockets within the image above, so I might need to crack open blender to render my own rockets to aim at the incoming asteroods. Point is - I've got a starting point... My zany take on asteroods. Will it be a winner? At a stretch, the big question is can I finish it in time what with possibly starting a new job in that timeframe? Exciting stuff.

I'm just growing some graphics within a 3D conway life simulation thing I put together a while ago - well it should ensure the textures are original as well as the code ;)


Offline Qube

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Re: Code a game competition - Win £250
« Reply #26 on: June 24, 2017, 09:34:52 AM »
For my take on this I'm going for a full HD 2D version with rendered graphics. 1920 x 1080 at 60fps but the asteroids are only 30fps or else I'd end up with super silly texture sizes which would explode my iMac.

So far I have the basics of the asteroids moving and rotating etc + the ship movement is fully in.

Still a lot to do but this is an early ( alpha ) look on how it's shaping up. I don't get much time to spend on things like this but I think I can complete it before the end of July :)

Next I'll add the ship firing and explosions effects then take a break and finally get some time to whip up a super cheesy theme tune with the East West Hollywood Orchestra library that I've had a whopping 10 minutes to play with so far.

Early screen shot ( resized down - background image by Fiona Fedler and public domain as far as I am aware ) :

Until the next time...

Offline Dwapook

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Re: Code a game competition - Win £250
« Reply #27 on: June 24, 2017, 10:46:33 AM »

Coding wise should be all your own / teams doing ( frameworks and plugins are allowed, like Pyro and TimelineFX, but not modified complete game templates ). Media wise you can do your own work or use public domain / purchased goodies.


So, am I reading this right? I'm allowed to use the BlitzMax Ignition framework?

Does it have to be a spaceship versus asteroids, or can I make an asteroids style game using a different setting/player/enemies?

Offline muruba

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Re: Code a game competition - Win £250
« Reply #28 on: June 24, 2017, 11:39:14 AM »
For my take on this I'm going for a full HD 2D version with rendered graphics. 1920 x 1080 at 60fps but the asteroids are only 30fps or else I'd end up with super silly texture sizes which would explode my iMac.


Looks very nice!

Offline Steve Elliott

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Re: Code a game competition - Win £250
« Reply #29 on: June 24, 2017, 12:02:48 PM »
Quote
Does it have to be a spaceship versus asteroids, or can I make an asteroids style game using a different setting/player/enemies?

My question too.  I have something else in mind.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi4 4Gb RAM