Sprite stacking in AGK

Started by phodiS, July 05, 2020, 18:51:52

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phodiS

I've seen some very nice programs to make sprite stacking in Gamemaker possible.
But I was wondering if there is a demo available on how to implement this into AGK?

GaborD

The AGK side part should be fairly easy, you have full z-order control for sprites with the layering system. You could write a function that can position, rotate and draw a stack if you pass it the id and the other values.

3DzForMe

QuoteThe AGK side part should be fairly easy, you have full z-order control for sprites with the layering system.

I must investigate further, currently my Z-order is on whats loaded first.
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

TomToad

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8 rabbits equals 1 rabbyte.

3DzForMe

Cheers Tom, that is the cmd that would've revealed my bang sprite somewhat sooner.
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1