October 31, 2020, 04:57:29 PM

Author Topic: Sprite stacking in AGK  (Read 305 times)

Offline phodiS

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Sprite stacking in AGK
« on: July 05, 2020, 06:51:52 PM »
I've seen some very nice programs to make sprite stacking in Gamemaker possible.
But I was wondering if there is a demo available on how to implement this into AGK?

Offline GaborD

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Re: Sprite stacking in AGK
« Reply #1 on: July 05, 2020, 08:47:10 PM »
The AGK side part should be fairly easy, you have full z-order control for sprites with the layering system. You could write a function that can position, rotate and draw a stack if you pass it the id and the other values.

Offline 3DzForMe

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Re: Sprite stacking in AGK
« Reply #2 on: July 10, 2020, 05:31:50 PM »
Quote
The AGK side part should be fairly easy, you have full z-order control for sprites with the layering system.

I must investigate further, currently my Z-order is on whats loaded first.

Offline TomToad

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Re: Sprite stacking in AGK
« Reply #3 on: July 10, 2020, 05:50:23 PM »
------------------------------------------------
8 rabbits equals 1 rabbyte.

Offline 3DzForMe

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Re: Sprite stacking in AGK
« Reply #4 on: July 10, 2020, 07:37:41 PM »
Cheers Tom, that is the cmd that would've revealed my bang sprite somewhat sooner.

 

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