***** v2020-05-09 *****FIX: [DOCS/brl] Fixed missing entry for the admob, cerberusstore, gamecenter, filepath, filesystem, url, tween, pool, process and markdown modules. (Author: MikeHart)FIX: [DOCS/brl.databuffer] Fixed some typos. (Author: MikeHart)FIX: [DOCS/cerberus] Fixed missing entry for the deque module. (Author: MikeHart)FIX: [DOCS/cerberus.stack] Fixed some typos. (Author: MikeHart)FIX: [DOCS/os] Fixed description of the StripExt statement. (Author: MikeHart)FIX: [mojo] Fixed padded usage in Font.Load:Font(url:String, flags:Int=Image.DefaultFlags) (Author: Rich) FIX: [mojo2] Fixed padded usage in Font.Load:Font(url:String, flags:Int=Image.Filter ) (Author: Rich) FIX: [mojo2] Fixed padded parameter in Image.LoadFrames:Image[]( path:String,cellWidth:Int,cellHeight:Int,padded:Bool=False,xhandle:Float=.5,yhandle:Float=.5,flags:Int=Image.Filter|Image.Mipmap,shader:Shader=Null ). (Author: Rich) FIX: [examples] Fixed mak/bbgametest -> missing z parameter in MouseEvent call. (Author: MikeHart)FIX: [examples] Fixed mak/dynamicimage -> faulty fullscreen switch. (Author: MikeHart)Fix: [TRANSCC] Fixed TRANSCC not being able to install on an Android device when creating a release build on Linux and OSX. (Author: Phil7) Fix: [TRANSCC] Fixed TRANSCC not reporting the correct line number in certain cases when preprocessor statements were used.. (Author: dawlane) MOD: [cerberusstore] updated the underlying code to support the newest Google version. (Author: Rich) MOD: [DOCS/interpolate] Fixed and added some images. (Author: Holzchopf) MOD: [mojo] Added filter param to Font.Load:Font(url:String, flags:Int=Image.DefaultFlags ) (Author: Rich) MOD: [mojo2] Added filter param to Font.Load:Font(url:String, flags:Int=Image.Filter ) (Author: Rich) MOD: [mojo/mojo2] Font.Load(url:String, flags:Int=... ) accept now .FNT files and don't add a .TXT anymore. (Author: MikeHart)MOD: [TRANSCC] Changed TRANSCC in a way so modules can add Android libs and lift up versions more easily. (Author: Rich) MOD: [TRANSCC] Data file filters are not being case sensitive anymore. (Author: MikeHart)MOD: [rebuildall.ps1] Reworked the build script for using MS Visual C++ 2017 Community edition. (Author: dawlane)MOD: [rebuildall.sh] Reworked the build script. (Author: dawlane)MOD: [building.txt] Updated the information. (Author: dawlane)NEW: [cerberus.interpolate] Added InterpolateCustomLine:Float(dataY:Float[], pX:Float ). (Author: Rich) NEW: [cerberus.interpolate] Added InterpolateBackEaseIn:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich) NEW: [cerberus.interpolate] Added InterpolateBackEaseIn:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich) NEW: [cerberus.interpolate] Added InterpolateBackEaseOut:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich)NEW: [cerberus.interpolate] Added InterpolateBackEaseInOut:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich)NEW: [cerberus.interpolate] Added InterpolateElasticEaseIn:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich)NEW: [cerberus.interpolate] Added InterpolateElasticEaseOut:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich)NEW: [cerberus.interpolate] Added InterpolateElasticEaseInOut:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich)NEW: [cerberus.interpolate] Added InterpolateBounceEaseIn:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich)NEW: [cerberus.interpolate] Added InterpolateBounceEaseOut:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich)NEW: [cerberus.interpolate] Added InterpolateBounceEaseInOut:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich)NEW: [brl.tween] Added a module to support easy tweening. (Author: Rich) NEW: [TRANSCC] Added app icon creation right into TRANSCC. (Author: Rich)NEW: [TRANSCC] Added the Include directive to add files/directories to the build folder (GLFW/STDCPP). (Author: MikeHart)NEW: [IOS] Added #IOS_APP_ICON to set icon of the app. (Author: Rich)NEW: [ANDROID] Added #ANDROID_APP_ICON to set icon of the app. (Author: Rich)NEW: [FLASH] Added #FLASH_APP_ICON to set the favicon of the browser tab. (Author: Rich)NEW: [HTML5] Added #HTML5_APP_ICON to set the favicon of the browser tab. (Author: Rich)NEW: [HTML5] Added #HTML5_APP_TITLE to be able to set the title of the browser tab. (Author: MikeHart)NEW: [HTML5] Added #HTML5_CANVAS_WIDTH and #HTML5_CANVAS_HEIGHT control the size of the html5 canvas. (Author: MikeHart)NEW: [HTML5] Added #HTML5_APP_FILENAME to set the output filename. (Author: MikeHart)NEW: [HTML5] Added #HTML5_CANVAS_RESIZE_MODE to be able to set the CANVAS resize mode. (Author: MikeHart)NEW: [HTML5] Added #HTML5_CONSOLE_SHOW to be able to hide the splitter and console area. (Author: MikeHart) NEW: [rebuildall_macos.sh] New script to build CX on OSX right from the github repository. (Author: dawlane)***** v2019-10-13b *****MOD: [REQUESTER] Requester dialogs now work on Linux, thanks to tinyfiledialogs (Author: MikeHart) FIX: [GLFW] Added missing stb_write_image.h file on Linux (Author: MikeHart) FIX: [TED] Was still using the old PrefsDialog on Linux (Author: MikeHart) ***** v2019-10-13 *****FIX: [ANDROID] change file permission of gradlew in template. (Author: dawlane)MOD: [ANDROID] added 64bit libs to the target, to support Googles changes in August 2019. (Author: MikeHart) FIX: [TRANS] Fixed CopyFile for Linux to preserve file permissions. (Author: dawlane)FIX: [TED] Fixed symlinks opening a second file when DebugStop is used. (Author: dawlane)MOD: [TED] Another attempt at fixing the capitalization of the API. (Author: MikeHart) MOD: [TED] Moved Open Project from the BUILD menu to the FILE menu. (Author: MikeHart) MOD: [TED] Replaced Options dialog with a similar one like from dawlane's version of TED. (Author: dawlane) This dialog is much smaller and so can be displayed on small screens two.FIX: [TED] CTRL+PgDown and CTRL+PgUP now works on Linux to switch between open code tabs. (Author: MikeHart) MOD: [TRANS/GLFW] On Windows you can add an app icon (.ico file) now via the new #GLFW_APP_ICON preprocessor setting. (Author: MikeHart) FIX: [OSX] Recompiled the launcher as a 64bit app, so it is compatible with OSX Catalina (10.15.x). (Author: MikeHart) FIX: [MOJO1] Fixed missing usage of frame parameter in DrawImage9P. (Author: Rich)MOD: [WIN8/WINPHONE8] Depreciated these targets. If you need them, move them out of the targets/depreciated folder.MOD: [TRANS/ANDROID] Reactivated logcat filtering. (Author: MikeHart) NEW: [Examples/MOJO2] DrawPrimitives2 shows how to use the DrawPrimitives method to draw several images at once. ***** v2019-05-05 *****MOD: [ANDROID] Changed MIN_SDK back to 16 like it was before. (Author: MikeHart) MOD: [DOCS] Added A-Z shortcuts on top of indexes. (Author: Holzchopf)MOD: [Trans/ANDROID] Release builds are installed automatically now. (Author: MikeHart) FIX: [AGK] Fixed docs creation to be compatible with the latest MakeDocs. (Author: MikeHart) FIX: [MAKEDOCS] Fixed brl.markdown bug. (Author: Holzchopf)FIX: [TED] Fixed fixed displaying an iframe element in the docs. (Author: dawlane)FIX: [TED] Fixed scaling issues when displaying images. (Author: MikeHart) NEW: [TED] Added overwrite mode. Just press the insert key to toggle it. (Author: MikeHart) NEW: [MOJO2] Added Image.LoadFrames:Image[]( path:String,cellWidth:Int,cellHeight:Int,padded:Bool=False,xhandle:Float=.5,yhandle:Float=.5,flags:Int=Image.Filter|Image.Mipmap,shader:Shader=Null ). (Author: MikeHart) NEW: [MOJO.APP] Added SetDeviceWindowIcon( _path:String ). (Author: MikeHart) NEW: [MOJO.APP] Added SetDeviceWindowTitle( _title:String ). (Author: MikeHart) NEW: [MOJO.APP] Added SetDeviceWindowSize( _width:Int, _height:Int ). (Author: MikeHart) NEW: [MOJO.APP] Added SetDeviceWindowPosition( _x:Int, _y:Int ). (Author: MikeHart) NEW: [MOJO.APP] Added SetDeviceWindowSizeLimits:Void( _minWidth:Int, _minHeight:Int, _maxWidth:Int, _maxHeight:Int ) (Author: MikeHart) NEW: [MOJO.INPUT] Added SetMousePos:Void( _x:Int, _y:Int ). (Author: MikeHart) NEW: [MOJO.INPUT] Added SetClipboard:Void( _text:String ). (Author: MikeHart) NEW: [MOJO.INPUT] Added GetClipboard:String(). (Author: MikeHart) NEW: [CERBERUS.INTERPOLATE] New module. (Author: Holzchopf) NEW: [MOJO.COLOR] New module. (Author: Holzchopf)***** v2018-12-30 *****FIX: [AGK_IOS] Fixed AGK_IOS target showing up on non OSX platforms. (Author: MikeHart) FIX: [ANDROID] Fixed MIN_SDK, TARGET and TOOLS version. (Author: MikeHart) FIX: [brl.requesters] Fixed RequestFile not working with a set path. (Author: MikeHart) FIX: [TED] Fixed selecting a help topic in the toolbar didn't show up the help file directly. (Author: MikeHart) MOD: [example] Various changes to sample scripts (Author: Paul59)FIX: [TED] Fixed "Open on Desktop" on Linux. (Author: dawlane)MOD: [TED] If text is selected in the editor, it will be pre set in the Find dialog. (Author: MikeHart) MOD: [DOCS/MAKEDOCS] Numerous changes to the docs and MakeDocs itself. (Author: Holzchopf) FIX: [GLFW/GLFW-ANGLE] Fixed returning MouseZ resets MouseX and MouseY to zero. (Author: MikeHart) MOD: [TED] Bigger changes so TED uses the QT5 webengine now and needs QT5.9.2 to compile. (Author: dawlane)
Cerberus X was mainly a rebrand of Monkey X which is maintained, but has evolve over time.
Good work Mike!Just a typo on itch Quote Cerberus X was mainly a rebrand of Monkey X which is maintained, but has evolve over time. It should be 'evolved'.
Excellent work Mike. I really like the first image in itch.io of a different ide editor. is this available?
Hehe, that list contains all the updates since our last post here. I hope you didn't got the impression that we didn't release anything since 2018.