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May 31, 2020, 07:46:05 PM

Author Topic: Return to PB  (Read 142 times)

Offline Pfaber11

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Return to PB
« on: May 23, 2020, 02:11:05 PM »
I haven't done any programming in four months and am now ready to start a new project . I made myself a notebook full of stuff about programming in PB which is just as well as my memory is not that good . It's really just to jog my memory on how to do curtain things . I think 4 months off is maybe too long between projects but I think when I make a start I should be ok . The Ogre 3d renderer is really good to use and I like it very much. It seems like a gigantic hurdle to get going again when I consider all the work that goes into a pretty simple game like I produce . Anyway I've got to get my thinking cap on and make a move in the next few days . It seems that I've spent 2 years learning this stuff and now I'm out of ideas. Anyway have  an excellent day and happy coding . I think it's now time to build something that is really good rather than ok . Thanks for reading .
Celeron N3060 1.6 ghz duel core  4 Gb ram 32 gig storage  HD400 Graphics 160 gig external hard drive....

Offline round157

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Re: Return to PB
« Reply #1 on: May 27, 2020, 11:00:55 PM »
Using PureBasic for game development is a good option....yes!

Offline Pfaber11

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Re: Return to PB
« Reply #2 on: May 30, 2020, 04:23:38 PM »
Yes I think so . PB is really fast and compares to C++ in the speed stakes as far as I'm led to believe . The ogre graphics are very nice to work with . I'm still new to programming although  I've spent the last couple of years writing games , yes I've learnt quite a bit but still things I don't know much about .  Am thinking along the lines of GTA not the same but a simplified version with roads and trees and buildings . I kind of know how to do this in theory . Thinking of a new website as well for all my new games to come  as I'm hoping they will be way better than anything I've accomplished so far and I'm intending to reinvent myself and hopefully make some decent Games . Was watching a guy on you tube who has made it as an indie developer and was giving a talk on how he did it . Obviously I've got to raise the bar and produce something good then I've got to launch it on steam and give itch.io the bullet . He also says don't release any games for free . Am I right in thinking it's a hundred quid to release my games on steam ? This guy on one of his games sold 24000 copies on steam and earned $90,000 . Anyway first things first and that means write a good game . Sounds like a plan . onwards and upwards , I hope .
Celeron N3060 1.6 ghz duel core  4 Gb ram 32 gig storage  HD400 Graphics 160 gig external hard drive....

Offline Pfaber11

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Re: Return to PB
« Reply #3 on: May 30, 2020, 04:36:46 PM »
To be honest I think PB is excellent for games or anything really . A good multi purpose language. There is a learning curve but coming over from AGK was not too bad . To me they are a similar style of programming although different in a few ways . I've mostly been experimenting with PB but have one game on itch.io written with it . So I have a fair idea of what I'm doing .
Thanks for reading .
Celeron N3060 1.6 ghz duel core  4 Gb ram 32 gig storage  HD400 Graphics 160 gig external hard drive....

 

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