May 31, 2020, 09:03:35 PM

Author Topic: GCC Fatal Error - 'No input files'  (Read 75 times)

Offline Yellownakji

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GCC Fatal Error - 'No input files'
« on: May 23, 2020, 02:02:01 AM »
I've upgraded to the latest NG, but one issue persists on my end.   For whatever reason, GCC cannot find the input file and refuses to generate anything within '.bmx'.

Past projects, latest projects and even silly little quick examples less than 10 lines won't compile anymore and it's getting annoying.

Anybody dealt with this / has a solution?  Can't get any work done - Nothing will compile in Blide, MaxIDE and VSCode (Hezkore extension)

I've re-built the modules on both my old and new install - no dice. 

Online GW

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Re: GCC Fatal Error - 'No input files'
« Reply #1 on: May 23, 2020, 03:57:16 AM »
I've not encountered this kind of error before.
Does it work with the default Ide? 

Offline Yellownakji

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Re: GCC Fatal Error - 'No input files'
« Reply #2 on: May 23, 2020, 05:20:48 AM »
I've not encountered this kind of error before.
Does it work with the default Ide?

No.  As stated,  MaxIDE also throws this issue. (The one bundled with NG)

BLide and VS Code do the same.   Both my old 0.115 whatever NG and my new 0.121 versions do this now.   

Offline Yellownakji

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Re: GCC Fatal Error - 'No input files'
« Reply #3 on: May 23, 2020, 05:58:21 AM »
Well, I actually managed to get something to compile.   I removed a 'self.' extension from a variable that creates a 'TTimer' type.

Few other things use 'self.' because of something nasty in 0.115 (workaround), but oddly the TTimer was the only one giving me a fit.   my little example compiled..

I'm using the x86 version of NG0.120 as I have no need for 64bit.

 

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