here is the function set
Type Vector2
Field x,y
End Type
Type Vector3
Field x,y,z
End Type
Type VectorGeomObject
Field start.VectorGeomSet
Field size
Field position.Vector2
End Type
Type VectorGeomSet
Field movement.Vector2
Field StartColor.Vector3
Field EndColor.Vector3
Field NextSet.VectorGeomSet
End Type
Function Vec2.Vector2(x,y)
v.Vector2 = New Vector2
vx = x
vy = y
Return v
End Function
Function Vec3.Vector3(x,y,z)
v.Vector3 = New Vector3
vx = x
vy = y
vz = z
Return v
End Function
Function CreateVector(x = 0, y = 0)
v.VectorGeomObject = New VectorGeomObject
vsize = 0
vposition.Vector2 = New Vector2
vpositionx = x
vpositiony = y
Return Handle(v)
End Function
Function PositionVector(hVector,x,y)
v.VectorGeomObject = Object.VectorGeomObject(hVector)
vpositionx = x
vpositiony = y
End Function
Function AppendVector(hVector,vector.Vector2,startcolor.Vector3,endcolor.Vector3)
v.VectorGeomObject = Object.VectorGeomObject(hVector)
If vsize = 0
vstart.VectorGeomSet = New VectorGeomSet
vecset.VectorGeomSet = vstart
vecsetmovement.Vector2 = vector
vecsetStartColor = startcolor
vecsetEndColor = endcolor
vecsetNextSet.VectorGeomSet = New VectorGeomSet
vsize = vsize +1
Else
vecset.VectorGeomSet = vstart
For i = 1 To vsize-1
vecset = vecsetNextSet
Next
vecsetNextSet.VectorGeomSet = New VectorGeomSet
vecset = vecsetNextSet
vecsetmovement.Vector2 = vector
vecsetStartColor = startcolor
vecsetEndColor = endcolor
vsize = vsize+1
EndIf
End Function
Function GetNumVectors(hVector)
v.VectorGeomObject = Object.VectorGeomObject(hVector)
Return vsize
End Function
Function EditVector(hVector,Index,vector.Vector2,startcolor.Vector3,endcolor.Vector3)
v.VectorGeomObject = Object.VectorGeomObject(hVector)
If Index > vsize Then Return
vecset.VectorGeomSet = vstart
For i = 1 To Index-1
vecset = vecsetNextSet
Next
vecsetmovement = vector
vecsetStartColor = startcolor
vecsetEndColor = endcolor
End Function
Function VectorStartColor(hVector,Index,startcolor.Vector3)
v.VectorGeomObject = Object.VectorGeomObject(hVector)
If Index > vsize Then Return
vecset.VectorGeomSet = vstart
For i = 1 To Index-1
vecset = vecsetNextSet
Next
vecsetStartColor = startcolor
End Function
Function VectorMovement(hVector,Index,vector.Vector2)
v.VectorGeomObject = Object.VectorGeomObject(hVector)
If Index > vsize Then Return
vecset.VectorGeomSet = vstart
For i = 1 To Index-1
vecset = vecsetNextSet
Next
vecsetmovement = vector
End Function
Function DrawVectors()
Local x = 0
Local y = 0
For v.VectorGeomObject = Each VectorGeomObject
vecset.VectorGeomSet = vstart
x = vpositionx
y = vpositiony
For i = 1 To vsize
Color vecsetStartColorx,vecsetStartColory,vecsetStartColorz
Line x,y,vecsetmovementx+x,vecsetmovementy+y
x = x + vecsetmovementx
y = y + vecsetmovementy
vecset = vecsetNextSet
Next
Next
End Function
and here is an example
Graphics 640,480,32,2
SetBuffer BackBuffer()
xz = CreateVector(320,240)
While Not KeyDown(1)
Cls
;x = x + 3
;If x > 630 Then x = -10
Rect 310,230,20,20
If MouseDown(1)
AppendVector(xz,Vec2(MouseX()-320,MouseY()-240),Vec3(Rand(255),Rand(255),Rand(255)),Vec3(0,0,0))
Delay 100
EndIf
DrawVectors()
Flip
Wend