Initial feedback from my user group (18 year old daughter) says it already looks better than the original as the whole 2d meets 3d didn't work for her. Yay.
Figured out how to detect a keypress in AGK.... took me a bit longer than expected. Repeat - google is your friend.Was gobsmacked at how many commands there are in AGK.
t-minus 2 days...…..
Yes Google is definitely your friend with AGK, type AGK and the area of interest into Google and it comes up with a link. Luckily the documentation is excellent, but yes this competition has taught me a lot about AGK too. Scancodes? Just google it as required: https://www.appgamekit.com/documentation/guides/scancodes.htm
going right down to the clutch, do it to it man you got this.
if time_elapsed# >= sevensekcount# P2shouldashot#=P2shouldashot#+1 sevensekcount# = sevensekcount# - 1 P2fire=1 Endif
if time_elapsed# >= sevensekcount# P2shouldashot#=P2shouldashot#+1.0 sevensekcount# = sevensekcount# - 1.0 P2fire=1 Endif
If( ( Timer() - entity[e].anim_timer ) * 1000.0 >= entity[e].anim_speed ) < update code here > entity[e].anim_timer = Timer()Endif