I just received my XBox Controller clone (which is very comfy and at £18.99 good value). Works very well with the game, I see your game is like Robotron with twin sticks for independant movement and firing directions. The game plays well so looking forward to getting a high score or two.
Hi Xerra, we tried playing your game 2 different ways - just on the laptop and via a HDMI port to a big telly.It 'seemeed' slower on the big telly - it could just be a Father Ted moment (sorry if that's lost on you)….
That's great to know it works on clone devices as well as the original ones. I'm almost embarrassed the game plays so much better when using a controller. I knew I had to start supporting them in games at some point, and this was the ideal game to do it on, but I'll be thinking a lot more on control systems and how mouse/keyboard and gamepad can all be used without compromising on game difficulty etc.
This is also a dilemma for me regards my own game now. I don't require twin sticks like yours because my ship shoots in the direction it's facing. I guess I could switch from a purely digital keyboard/D-Pad input to analogue mouse rotation and fire on the mouse button - plus analogue stick/buttons on the controller. But on a laptop maybe somebody is trying to use the trackpad, I can't see that being a particularly statisfactory way to control a game, so maybe keep pure keyboard support too.
Personally, if it's controlled just like asteroids, where left/right turn the ship and you can thrust with forward, then I'd stick with just the keyboard. I'd have an option for having braking enabled on the title screen as well just so players could decide if they were able to use down to slow the ship down (for less skilled players) or they had to do the traditional spin the ship 180' and accelerate in the opposite direction. This was what I had originally planned to have in Validius until the game evolved into more of a Robotron/Infinity wars thing.
How far off are you from completing your game now, Steve? I'm up for doing some testing for you. Erm, might be via Parallels of course :-)Actually, you've got a Mac as well, don't you?Either or, let me know if you do want some feedback when you've got something you're ready to show off.
When my game still had a scrolling background I was playing around with a function that basically looked at where my player sprite currently was, the X & Y size, and then allowed 100 pixels or so added to whatever angle it was considering to plant the next spawning entity.
@Xerra, my daughter appreciates the effort involved in making games, and went as far as to say you must be Very good at coding (she's aware of the hours I've expended on my 'efforts' to date.)
@Xerra, my daughter appreciates the effort involved in making games, and went as far as to say you must be Very good at coding (she's aware of the hours I've expended on my 'efforts' to date.) My daughters name is Eve, and she's blown away by your offer of being in the credits. As Brucey would've said 'good game, good game'. The different coloured exclamation marks (power ups / baddies) is a help.
I'm not that good, I only wish.