That might be an evolution thing ... maybe in the space era eyebrows are no longer needed ... same for butt hair Yet I have to explain why I did not nitpick for missing eyebrows: they have some.byeRon
If they are too chatty without any "benefits" it should be optional ... some might like it as it "encourages" to play some minutes longer and another minute longer and ...Yet you need to ensure that the stuff they shout is not too repetitive.Also I think you should have X choices per "mood". And the "mood" is defined by:- being attacked by you in the last minute ("short term aggression")- being attacked by you at all ("long term aggression")- being almost defeated ("game chances")- having almost owne ("game chances")- having a streak... so all this "states" affect from which "mood box" your choice is to select.Each of this "boxes" could be a "ring of choices" so once the top most is used it is put at the bottom (to avoid repetition).byeRon
Strong praise from my 18 year old daughter - your game should be on the App Store - I think the NPC's really added a good slice of humour to what is already a most awesome game
Other games had level progressing done in a way that you could win a "next" level somehow - but eg not "perfect" (think of a "5 of 5 stars rating") or only if you are very skilled.Yet you were allowed to play certain levels again - eg. to collect more bonus coins which you could spend to upgrade your items. Or you meanwhile have access to certain items which allow other routes than before (think of the "coloured blocks" which you enable in Super Mario World .. which make paths walkable etc - making shortcuts available then).So maybe going "back" in the levels is like going back in time - once you went back you cannot jump back "into the future" but have to live your live from there on. So assume this:In Level 1 you can kill enemy A - or not. You need to kill him to gain access to Level 1_2 which exposes you some knowledge/skill which you can keep during your time travel (eg how to fly the ship of enemy A).Timewarp ...Level 1 again.You can now not just kill the enemy, you can assist him by taking over their ship so that there is enough manpower to kill enemy B (in Level 2_1) which else would only be killed by enemy C "force joining" you in the fight (for some price).So the time warp allows to "re-choose" stuff with your new knowledge of skills (and also of the story - who is a bad guy and who a good one by their heart).@ game savingYou could give "coins" ...coins can be spend to "win" levels without playing (until you reach "-x levels of your max reached level"). So you can play the levels you know you can win easily and then "skip" the others until you reach the current.Or make level skipping subtract lives ... so it is up to you if you skip here and there..byeRon
As far as the characters are concerned, they add some more interest. But will they quickly become annoying? You cannot possibly have an endless supply of dialogue without it getting repetitive...Almost like getting heckled when you're trying to play...Some will appreciate it I guess, but definitely something that needs an off option. Having said that I've often thought of adding brutal heckles to a game, to wind a player up and in some way encouraging the player to try harder next game...It's a fine line to tread.It seems your game is evolving though (and it's a really good game already) the only true feedback we can give I feel is after playing, rather than a description of how things happen.
It means you can effectively rewind / wind fwd time and retry a zone to improve your score but have to start again
Hmmm, too complicated and not in my plans.
QuoteIt means you can effectively rewind / wind fwd time and retry a zone to improve your score but have to start againQuoteHmmm, too complicated and not in my plans.Seems time rewind is not too far of my idea (albeit I of course "deepened" it a bit)byeRon