If you find the time (or already wrote it for somewhere else) feel free to post a "post mortem" on the game. Especially technical stuff and organization of such projects is interesting for me (and hopefully/maybe others too?).
I assume a lot of stuff (and "decisions") can be reused from older projects. But I am also interested in stuff like "custom tools" you developed for yourself to ease you creating effects etc.
My Dig-Framework does not have decent particle functionality - will have to do it once so learning from others without making it overly complex is something I would enjoy.
bye
Ron