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Author Topic: [ GLBASIC ] Galaxix - Source code  (Read 2863 times)

Offline Qube

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[ GLBASIC ] Galaxix - Source code
« on: June 14, 2017, 07:38:22 AM »
Way back in 2011 I wrote a game with GLBasic called Galaxix. It was always a dream of mine to write something in the vein of Elite. It was only ever released on the iPad.

It took me a year to learn GLBasic and code this and I'll happily say I loved every minute. It took me a week to write the main theme tune as it was all new tools to learn and use.

Since Apple have moved over to 64bit only apps and the hassle it would cause to update this way old game, I've decided to release it for free ( open source if you like ). It's not been available for sale for quite a while so I think it's safe to say it's had it's day.

I notice in the latest GLBasic version that the particle effects are screwed up because of alpha issues. This was not the case in the version I originally used to write this in.

It works on Windows with the cursor keys / A, Z & Space for fire + mouse.

At the very least you can see my wacky brute force global variable approach from 6 years ago. I think I'm still a old school grunt when it comes to coding games.

Little clip of in game action :



Download link : http://www.syntaxbomb.com/files/Galaxix.zip
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Until the next time...

Offline MikeHart

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Re: Galaxix - Source code
« Reply #1 on: June 14, 2017, 08:27:56 AM »
Wow Cube, I just had a look at your YT videos about Galaxix. GREAT JOB! Did you do all the art yourself?

Offline Rooster

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Re: Galaxix - Source code
« Reply #2 on: June 14, 2017, 09:30:00 AM »
I like how the way the player ship moves feels right. :)

Offline Steve Elliott

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Re: Galaxix - Source code
« Reply #3 on: June 14, 2017, 09:51:55 AM »
Very nice  :)

How did you produce the female voice?
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Offline Qube

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Re: Galaxix - Source code
« Reply #4 on: June 14, 2017, 05:56:42 PM »
Quote
Did you do all the art yourself?
I did everything apart from the background image at space stations where you buy and sell goods.

It was my first attempt at a 3D game and as it had to work on an iPad 1 then textures are low.

Quote
How did you produce the female voice?
A Mac app called "Speak it! Text to Speech". The samples were then pit through another app to add reverb.
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time...

 

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