Hi, i play with a new project, a Air Combat videogame.
The idea is simulate the navy aircraft missions in ww2 in Arcade mode.
for the moment, i have 2 airplanes, Zero (JAPAN) and Hellcat (EU). a have a Aircraft Carrier
Guns, Bombs, Smokes, Particles, Clouth's.
i just want to keep in lowpoly and no textures.
The Damage of bombs deform the 3d models, yo you can see how the ships are break because the explotion.
now i need to work in big explotions, Anti aereal defens.
Improve the IA pilots bots, they crash all the time

and when i finish the basic, i start with Game MENU and misions.
the aircraft have ammo, damage and fuel, the idea is simulate the concepts.
for the moment, i fail trying to simulate the stall physics and wings forces. i just need to work more in the physics.
I go to make available the game for free, so if you have advice to when i can upload the projects, i go to thanks that.
ok, any advice and comments is welcome!!!!!
I Put a simple watertexture because i don't know yet how to make a lowpoly ocean.
My to do list now is.
- AA defenses (guns and flaks)
- Warship
- Radio communication and Log events
- Landings in carrier
- Crash in carrier
- Simple 3d pilot with head moviments
- Pilot Jump and parachute
- Simple cockpit instruments.
I make the models in 3dsmax9, lowpoly style without textures
i only use shadowtexture for shadows.
Using b3d Pipeline to export to .b3d
the aircraft models have the elements autoloading by the soft.
whe Smokes, clouds , fires, and other elements are basic cubes or spheres for the moment, and maibe i keep like that.
I inspirate the old WINGS of FURY PC game. in Aces of pacific abandoneware and IL2 first version, y play that game many years ago, is so nice!!.
my regards!!!
Santiago