September 25, 2020, 12:40:06 AM

Author Topic: BlitzMax NG and Android  (Read 400 times)

Offline degac

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BlitzMax NG and Android
« on: March 23, 2020, 10:48:39 AM »
Hi to everyone,

it's a lot of time I'm not surfing on these pages...
I would ask to you: BlitzMax NG is ready to build game for Android?
Any recent tutorials? Some examples?

Thanks!
If there's a problem, there's at least one solution.
www.blitzmax.org

Offline markcwm

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Re: BlitzMax NG and Android
« Reply #1 on: March 25, 2020, 11:27:11 AM »
I think Blitzmax NG has been working on Android for a long time, since at least v0.77. There's Dabz's old tutorial to get you set up and building Blitzmax NG - Building for Android then you should skim through the SDL docs on Blitzmax.org as that is used for graphics and system support on Mobile, there's examples there too.

Offline Derron

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Re: BlitzMax NG and Android
« Reply #2 on: March 25, 2020, 11:29:27 AM »
Just because something was working years ago it is not guaranteed to work now - with current Android versions. Building chains might become obsolete, certain new configs might be necessary now ...

So I would say: it _can_ work (did not test for years now) but it might fail in a way that a simple fix is not possible and the whole "toolchain support" needs to be rewritten. Just imagine android dropping "native c" support ...


bye
Ron

Offline markcwm

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Re: BlitzMax NG and Android
« Reply #3 on: March 25, 2020, 01:03:48 PM »
Right Derron, I should have said I've not tested since building for 4.4.2 and tested on 5.1.

Offline degac

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Re: BlitzMax NG and Android
« Reply #4 on: March 26, 2020, 07:34:05 AM »
Ok, thanks very much!

There's only one way ... testing it and see if it works!
If there's a problem, there's at least one solution.
www.blitzmax.org

 

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