hi !

i have started to code again since beginning of december 2020...
at first i did not have any inspiration on what to create so i just took a look at the old codes that i have archived on my hard drive and prepared some examples / procedures / effects that i may need in the future...
then by looking at some of your recent demos / little games here, it motivated me to make a new demo with blitz3d, to demonstrate blitz3d 2d 3d capabilities.
(i may also include a little game, if the motivation stays... lol)
what i plan to include :
-mesh created proceduraly with premade parts
-texture created proceduraly with premade parts
-skydome and moving clouds and horizon (dome16 + changing UVs, cylinder16 with decreading vertices alpha (down to up) )
-terrain multitex with 3 layers
-binary snowflakes (0s and 1s)
-reflective shapes (with cubemap textures)
-glowing shapes (with glow volumes layers, with flats layers)
-glowing lightsources (with flares)
-ray effect (cylinder8 with decreasing vertices alpha)
-flame thruster effect and smoke effect (particles)
-asteroids crashing on the ground and exploding in parts
-camera shake effect
-rigged skinned mesh and animations
-3d sound and attenuation depending on emitter orientation and player orientation and distance(emitter,player)
the graphics will be like those of ps1 / saturn / n64 era... because easier and faster to make !
what i want to achieve is to assemble the world step by step, but in realtime, so that the player can see how it is being made.
let's see how far i can go this time... ;-)