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REBOOT Comp entry - Vandamonium (AGK)
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Topic: REBOOT Comp entry - Vandamonium (AGK) (Read 2164 times)
Steve Elliott
Hero Member
Posts: 2918
elgol 2021
Re: REBOOT Comp entry - Vandamonium (AGK)
«
Reply #15 on:
March 26, 2020, 11:11:03 PM »
Hehe, that's a cute van. Well done.
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blinkok
Sr. Member
Posts: 276
Re: REBOOT Comp entry - Vandamonium (AGK)
«
Reply #16 on:
March 27, 2020, 01:03:57 AM »
Done.
I have a problem now because it's not generic. I'll have to do other designs
I'll do some NPC path stuff to avoid thinking about it
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iWasAdam
Hero Member
Posts: 2057
Re: REBOOT Comp entry - Vandamonium (AGK)
«
Reply #17 on:
March 27, 2020, 06:31:05 AM »
ooo, the mystery machine in purple
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Rick Nasher
Hero Member
Posts: 791
Re: REBOOT Comp entry - Vandamonium (AGK)
«
Reply #18 on:
March 27, 2020, 07:01:21 PM »
Was gonna say "cute little van" but got beaten to it.
Very nice, like your style. Always gives that arcade-like feeling also pressent in classic 2d games such as Pacman, but you manage to capture that same feel very effectively in 3d.
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_______________________________________
B3D + physics + shaders + X-platform = AGK!
..ALIENBREED *LIVES* (thanks to Qube)..
_______________________________________
MrmediamanX
Sr. Member
Posts: 252
Re: REBOOT Comp entry - Vandamonium (AGK)
«
Reply #19 on:
March 27, 2020, 09:37:50 PM »
looking good.
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Qube
Administrator
Hero Member
Posts: 2587
I mostly code at night... Mostly.
Re: REBOOT Comp entry - Vandamonium (AGK)
«
Reply #20 on:
March 27, 2020, 10:25:16 PM »
He he, love the van
At least someone has luck getting textured models into AGK
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Rick Nasher
Hero Member
Posts: 791
Re: REBOOT Comp entry - Vandamonium (AGK)
«
Reply #21 on:
March 28, 2020, 01:24:48 PM »
Quote
At least someone has luck getting textured models into AGK
Yeah, that's really something they can/should improve on.
I mean, I can do it, but compared to Blitz3d it's rather cumbersome.
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_______________________________________
B3D + physics + shaders + X-platform = AGK!
..ALIENBREED *LIVES* (thanks to Qube)..
_______________________________________
blinkok
Sr. Member
Posts: 276
Re: REBOOT Comp entry - Vandamonium (AGK)
«
Reply #22 on:
April 10, 2020, 07:50:09 AM »
Thanks guys. Really appreciate the support.
Back to placeholder assets. NPC's are following paths and recovering from crashes (Prolly needs some more work)
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iWasAdam
Hero Member
Posts: 2057
Re: REBOOT Comp entry - Vandamonium (AGK)
«
Reply #23 on:
April 10, 2020, 08:11:52 AM »
Nice - it says Freaky Mario Kart
something to think about - if you are going for a cartoony style, then exaggerate stuff. Think Whacky Races. keep the track the same, but make the vans bigger, give one HUGE blobby tyres and make it bobble along, have a nutjob tank with a bonkers commander that fires missiles when challenged. Or a van with bats that bite tyres - just a (mad) thought
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Derron
Hero Member
Posts: 3333
Re: REBOOT Comp entry - Vandamonium (AGK)
«
Reply #24 on:
April 10, 2020, 11:46:18 AM »
Looks good so far.
@Cartoony
Yes, better this than trying to have realistic stuff. So exaggerate here and there.
Maybe have animal drivers and so their vans can be designed according to their drivers - shark fin on the top, spider-van with 6 tires, dog van with slappy ears, pussy van with ...uhm... I think you got what I mean
Still you must think about keeping the drivers "aggressive", "hard to fight" etc - so not too "soft" and "childish".
A dog could still have tattoo "Bone breaker" or a sign "pussy eater" (sorry
) in the back of his car.
@ roads
Do not forget to mark cross roads with street paintings - just to aid the eyes where to drive along.
Keep it going.
bye
Ron
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blinkok
Sr. Member
Posts: 276
Re: REBOOT Comp entry - Vandamonium (AGK)
«
Reply #25 on:
April 25, 2020, 07:42:33 AM »
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therevills
Hero Member
Posts: 614
Re: REBOOT Comp entry - Vandamonium (AGK)
«
Reply #26 on:
April 25, 2020, 08:20:12 AM »
Looks awesome!
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Derron
Hero Member
Posts: 3333
Re: REBOOT Comp entry - Vandamonium (AGK)
«
Reply #27 on:
April 25, 2020, 09:35:53 AM »
Yeah looks pretty "sweet".
Suggestion: the tunnel does not have any "shading". So the whole surface looks a bit "flat". Either have some shading (might look incoherent) or add some decoration to make it distinct between ceiling and side walls. Maybe some lamps from the ceiling or cables or ... whatever you can come up with.
bye
Ron
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Steve Elliott
Hero Member
Posts: 2918
elgol 2021
Re: REBOOT Comp entry - Vandamonium (AGK)
«
Reply #28 on:
April 25, 2020, 09:59:49 AM »
Yeah that looks excellent, lovely smooth 3d cartoon graphics. I'm sure you'll offer a fullscreen mode when complete, because a menu bar has no right being in a console-type game.
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Xerra
Hero Member
Posts: 1207
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Re: REBOOT Comp entry - Vandamonium (AGK)
«
Reply #29 on:
April 25, 2020, 10:40:01 AM »
This is coming on really well. Can't wait to see some argy-bargy between the other vans as well. Assume they are going to be a little less rigid in their path round the track. At the moment they are too well behaved.
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REBOOT Comp entry - Vandamonium (AGK)
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