April 02, 2020, 11:12:13 AM

Author Topic: REBOOT Comp entry - Vandamonium (AGK)  (Read 518 times)

Offline Steve Elliott

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #15 on: March 26, 2020, 11:11:03 PM »
Hehe, that's a cute van.  Well done.   :D
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Offline blinkok

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #16 on: March 27, 2020, 01:03:57 AM »
Done.
I have a problem now because it's not generic. I'll have to do other designs
I'll do some NPC path stuff to avoid thinking about it




Online iWasAdam

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #17 on: March 27, 2020, 06:31:05 AM »
ooo, the mystery machine in purple :)

Offline Rick Nasher

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #18 on: March 27, 2020, 07:01:21 PM »
Was gonna say "cute little van" but got beaten to it.  :)

Very nice, like your style. Always gives that arcade-like feeling also pressent in classic 2d games such as Pacman, but you manage to capture that same feel very effectively in 3d.
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 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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Offline MrmediamanX

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #19 on: March 27, 2020, 09:37:50 PM »
looking good.

Offline Qube

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #20 on: March 27, 2020, 10:25:16 PM »
He he, love the van ;D At least someone has luck getting textured models into AGK :P
Until the next time...

Offline Rick Nasher

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #21 on: March 28, 2020, 01:24:48 PM »
Quote
At least someone has luck getting textured models into AGK :P
Yeah, that's really something they can/should improve on.

I mean, I can do it, but compared to Blitz3d it's rather cumbersome.
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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