May 31, 2020, 09:01:03 PM

Author Topic: REBOOT Comp entry - Vandamonium (AGK)  (Read 1252 times)

Online Steve Elliott

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #15 on: March 26, 2020, 11:11:03 PM »
Hehe, that's a cute van.  Well done.   :D
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Offline blinkok

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #16 on: March 27, 2020, 01:03:57 AM »
Done.
I have a problem now because it's not generic. I'll have to do other designs
I'll do some NPC path stuff to avoid thinking about it




Offline iWasAdam

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #17 on: March 27, 2020, 06:31:05 AM »
ooo, the mystery machine in purple :)

Offline Rick Nasher

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #18 on: March 27, 2020, 07:01:21 PM »
Was gonna say "cute little van" but got beaten to it.  :)

Very nice, like your style. Always gives that arcade-like feeling also pressent in classic 2d games such as Pacman, but you manage to capture that same feel very effectively in 3d.
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 B3D + physics + shaders + X-platform = AGK!
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Offline MrmediamanX

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #19 on: March 27, 2020, 09:37:50 PM »
looking good.

Offline Qube

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #20 on: March 27, 2020, 10:25:16 PM »
He he, love the van ;D At least someone has luck getting textured models into AGK :P
Until the next time...

Offline Rick Nasher

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #21 on: March 28, 2020, 01:24:48 PM »
Quote
At least someone has luck getting textured models into AGK :P
Yeah, that's really something they can/should improve on.

I mean, I can do it, but compared to Blitz3d it's rather cumbersome.
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 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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Offline blinkok

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #22 on: April 10, 2020, 07:50:09 AM »
Thanks guys. Really appreciate the support.
Back to placeholder assets. NPC's are following paths and recovering from crashes (Prolly needs some more work)


Offline iWasAdam

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #23 on: April 10, 2020, 08:11:52 AM »
Nice - it says Freaky Mario Kart  8)

something to think about - if you are going for a cartoony style, then exaggerate stuff. Think Whacky Races. keep the track the same, but make the vans bigger, give one HUGE blobby tyres and make it bobble along, have a nutjob tank with a bonkers commander that fires missiles when challenged. Or a van with bats that bite tyres - just a (mad) thought :)

Offline Derron

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #24 on: April 10, 2020, 11:46:18 AM »
Looks good so far.

@Cartoony
Yes, better this than trying to have realistic stuff. So exaggerate here and there.
Maybe have animal drivers and so their vans can be designed according to their drivers - shark fin on the top, spider-van with 6 tires, dog van with slappy ears, pussy van with ...uhm... I think you got what I mean :D
Still you must think about keeping the drivers "aggressive", "hard to fight" etc - so not too "soft" and "childish".
A dog could still have tattoo "Bone breaker" or a sign "pussy eater" (sorry :D) in the back of his car.



@ roads
Do not forget to mark cross roads with street paintings - just to aid the eyes where to drive along.


Keep it going.


bye
Ron

Offline blinkok

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #25 on: April 25, 2020, 07:42:33 AM »

Offline therevills

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #26 on: April 25, 2020, 08:20:12 AM »
Looks awesome!

Offline Derron

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #27 on: April 25, 2020, 09:35:53 AM »
Yeah looks pretty "sweet".

Suggestion: the tunnel does not have any "shading". So the whole surface looks a bit "flat". Either have some shading (might look incoherent) or add some decoration to make it distinct between ceiling and side walls. Maybe some lamps from the ceiling or cables or ... whatever you can come up with.


bye
Ron

Online Steve Elliott

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #28 on: April 25, 2020, 09:59:49 AM »
Yeah that looks excellent, lovely smooth 3d cartoon graphics.  I'm sure you'll offer a fullscreen mode when complete, because a menu bar has no right being in a console-type game.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
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Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
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Offline Xerra

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Re: REBOOT Comp entry - Vandamonium (AGK)
« Reply #29 on: April 25, 2020, 10:40:01 AM »
This is coming on really well. Can't wait to see some argy-bargy between the other vans as well. Assume they are going to be a little less rigid in their path round the track. At the moment they are too well behaved.

 

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