October 30, 2020, 08:09:03 AM

Author Topic: Code a game comp - REBOOT - Mar 10th to May 10th 2020  (Read 12636 times)

Offline Steve Elliott

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Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
« Reply #30 on: March 15, 2020, 11:28:40 AM »
Ah, a remake of Genus Prime.
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Offline codebang

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Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
« Reply #31 on: March 15, 2020, 07:59:22 PM »
I'm going to try my best at reimagining 3DzForMe's The Big Dark Adventure and I have a question: do I have to put the storyline of his game into mine, or can I come up with a different unrelated story? I've just finished coding most of the draw code to emulate the ZX Spectrum (palette, how it draws to the screen, etc.), and I want to make sure I understand the rules completely before I get knee deep in code and realize the game isn't submit-able.

Thanks in advance! This is the most fun I've had in a while with programming. It feels like the first time I ever coded anything and have it just work... it's odd, but nostalgic!  ;D

Offline MrmediamanX

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Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
« Reply #32 on: March 15, 2020, 08:50:16 PM »
Quote
do I have to put the storyline of his game into mine, or can I come up with a different unrelated story?

i'm fairly sure you can use your story premise/plot due to the competition being 'remake,reimaging,reboot,sequel'
an entirely different plot fits within the category rules.

Offline codebang

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Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
« Reply #33 on: March 15, 2020, 08:53:02 PM »
i'm fairly sure you can use your story premise/plot due to the competition being 'remake,reimaging,reboot,sequel'
an entirely different plot fits within the category rules.
Thanks! :) I just didn't want to write a storyline and later scrap it. I appreciate the clarification.

Offline Steve Elliott

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Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
« Reply #34 on: March 15, 2020, 08:53:38 PM »
Yep I agree, no point making a complete clone of the same story, so that would definitely be a sequel if you change the story.
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Offline Steve Elliott

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Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
« Reply #35 on: March 16, 2020, 12:01:53 AM »
ook, after thinking I was going to work on something else this weekend, the competition drew me in and after some test code I decided to go in a very different direction graphics-wise.
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Offline MrmediamanX

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Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
« Reply #36 on: March 16, 2020, 04:31:52 AM »
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I decided to go in a very different direction graphics-wise.

Same here, I've written a N64 screen filter just for this. I'm also planning on emulating the frame rate which had a tendency fluctuate between 30 to 15 FPS, but i'll be keeping this running at 30-ish or 20 locked.

Offline Qube

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Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
« Reply #37 on: March 17, 2020, 04:57:57 AM »
I've written a N64 screen filter just for this. I'm also planning on emulating the frame rate which had a tendency fluctuate between 30 to 15 FPS, but i'll be keeping this running at 30-ish or 20 locked.
Ginger Ninja in Nintendo 3D mode, yay! look forward to playing this. You've definitely got the N64 style down ;D
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Offline MrmediamanX

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Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
« Reply #38 on: March 17, 2020, 08:49:18 AM »
hopefully I do your game justice and not screw things up.

Offline Steve Elliott

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Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
« Reply #39 on: March 17, 2020, 08:54:33 AM »
Quote
I decided to go in a very different direction graphics-wise.

Same here, I've written a N64 screen filter just for this.

Great idea!

Quote
I'm also planning on emulating the frame rate which had a tendency fluctuate between 30 to 15 FPS

Not such a great idea, just improve on the system with a super smooth frame rate.
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Offline MrmediamanX

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Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
« Reply #40 on: March 17, 2020, 10:43:55 AM »
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Not such a great idea, just improve on the system with a super smooth frame rate.

To true, technically I have, the game runs at a constant speed just a bit faster than native N64 could handle.
Game play is smooth for what it is, all seems to be working fine, just needing to get that 'feel' down.  ;)

Online iWasAdam

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Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
« Reply #41 on: March 17, 2020, 12:02:41 PM »
Got my first system takeover completed - no opponents yet though...

Offline Matty

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Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
« Reply #42 on: March 17, 2020, 02:08:16 PM »
Looks nice.

Online iWasAdam

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Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
« Reply #43 on: March 17, 2020, 03:06:01 PM »
Thanks Matty. It took a lot to get this far. I've got some ideas for expanding it, but the next task is to get some form of programmable AI. And make it simple to use...  :o

Offline Qube

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Re: Code a game comp - REBOOT - Mar 10th to May 10th 2020
« Reply #44 on: March 18, 2020, 03:45:06 AM »
Got my first system takeover completed - no opponents yet though...
Oo, should be intriguing to see how this turns out. I thought Genus Prime was pretty cool as it was like Risk but in outer space :)

Moving on... I think I'm pretty set on what I'm going to do although I'm really unsure if I'll get enough free time :( - But, no harm in diving in and giving it a good go - I hope to start by the weekend and will be doing an improved sequel / reboot ;D
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Until the next time...

 

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