March 05, 2021, 07:57:16 PM

Author Topic: Vector (2D) manipulations  (Read 1098 times)

Offline _PJ_

Re: Vector (2D) manipulations
« Reply #15 on: February 14, 2021, 12:35:50 PM »
I tried again, placing the built bcc.exe into the BIN directory.
Again, I get the same error.

I tried swapping the executable with the one you had provided and this also results in the same error for me. Therefore, it suggests something in the build parameters I am using that is incorrect or poorly configured.

BuildOptions : None
ApPOptions: BuildConsole App
Platform: Win32
Architecture: x64
AppStub: brl.appstub
Developer Options: Verbose, GDP Debug

When I enter the following in command prompt:
C:\Program Files\BlitzMax\bin\bcc.exe

I get the following feedback:
bcc[ng] Release Version 0.129

Offline Derron

Re: Vector (2D) manipulations
« Reply #16 on: February 14, 2021, 01:31:48 PM »
no need for "gdb" and "verbose".

The segfault might happen because of a faulty computer, a faulty setup - or of course bugs.

go into "bin"
bmk.exe makemods -a -r pub
bmk.exe makemods -a -r brl

it should compile all pub and brl modules in release mode. Does it fail already?


Offline _PJ_

Re: Vector (2D) manipulations
« Reply #17 on: February 14, 2021, 01:47:30 PM »
I also removed all "non-standard" mods (BAH and openb3dmax) before attempting this, so as to ensure a 'clean' build.

bmk.exe makemods -a -r pub

This seemed to complete successfully (At least, it reached 100% and I saw no error message)

bmk.exe makemods -a -r brl

Failed at 13% at "vector.bmx"

[ 13%] Processing:reflection.bmx
[ 13%] Processing:vector.bmx
Build Error: failed to compile (-1) C:/Program Files/BlitzMax/mod/brl.mod/reflection.mod/reflection.bmx


Okay this seems to be answered now in the other thread. (Sorry) So consider this one done - (the vector issue has been fix in the source repo)

Rebuilding modules is for that other thread!


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