Innovative mobile game control mechanism

Started by Matty, March 05, 2020, 22:05:58

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Matty


I had a cool idea for a mobile game I've never seen done before.

You control a character who has to find their way through an extremely simple maze by where you look with the eye detector on the front facing camera.

The game throws up distracting art to try and cause you to look off the path.

It might be different for male and female players.

Imagine character at base of screen has to walk a simple path from bottom to top by the camera detecting your eye motion.

The background art could have static distractions that compete for your attention to pull you off course.

Derron

Your eyes passively look at certain stuff...as security measurement.

So if your peripheral view contains some moving stuff you most probably will look at it. Even if it is only for an nearly not rememberable short amou of time. This blink is still recognized by the eye tracker.


Bye
Ron

Derron

Maybe it could work if you find a "sweet spot" to ignore some "eye blinks". Sweet spot because there is also a timeframe in which you recognize you "watch something you should not watch now" and to force your view to focus to something else.

bye
Ron