September 26, 2020, 01:30:04 PM

Author Topic: VivaMortis V1.05 Released  (Read 659 times)

Offline iWasAdam

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VivaMortis V1.05 Released
« on: February 12, 2020, 07:48:00 AM »
Just to prove that old games don't go unloved. Here is the latest release of Viva Mortis (V1.05)
https://adamstrange.itch.io/viva-mortis
It includes 3 easter eggs, new sound core, bug fixes and a new map mode:
here's an easter egg...

and another - the Book of "our Souls"

And the map mode

and it available for MacOS, Windows and Linux.

Go on... Or I'll send Mr De'Ath round for a quick bone or two

Offline Qube

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Re: VivaMortis V1.05 Released
« Reply #1 on: February 12, 2020, 07:50:21 AM »
Cool beans 8) - Downloaded and will give it a whirl tonight ;D
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time...

Offline iWasAdam

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Re: VivaMortis V1.05 Released
« Reply #2 on: February 12, 2020, 08:40:11 AM »
I really like the alien8 look, and might think about a new game with mortis going off world?

Offline blinkok

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Re: VivaMortis V1.05 Released
« Reply #3 on: February 12, 2020, 11:25:56 PM »
That is gorgeous! Superb work

Online Steve Elliott

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Re: VivaMortis V1.05 Released
« Reply #4 on: February 12, 2020, 11:45:23 PM »
 8)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi Zero and pi 4

Offline 3DzForMe

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Re: VivaMortis V1.05 Released
« Reply #5 on: February 13, 2020, 05:04:25 AM »
I still really love the style of Viva Morits, reminds me of so many isometric games of my youth on my old Speccy. Happy Dayz.  ;D

Offline iWasAdam

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Re: VivaMortis V1.05 Released
« Reply #6 on: February 13, 2020, 08:16:22 AM »
I really like the look but was a bit frustrated by the color palette. I'm thinking of using an expanded but still limited one for a second version. It's a sort of hybrid amstrad, c64 version:


I'd also like to do some much better sorting and hit checking this time around...

Offline JaviCervera

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Re: VivaMortis V1.05 Released
« Reply #7 on: February 14, 2020, 08:50:37 PM »
This is great beyond words. I love it!

Offline iWasAdam

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Re: VivaMortis V1.05 Released
« Reply #8 on: February 15, 2020, 06:18:18 AM »
Brilliant :) let me know if anyone has ant suggestions

 

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