Ooops
November 25, 2020, 08:13:12 AM

Author Topic: BlitzMax is alive! Horray!  (Read 722 times)

Offline Taron

  • Jr. Member
  • **
  • Posts: 3
BlitzMax is alive! Horray!
« on: January 27, 2020, 10:54:51 AM »
Hi everyone, I'm so happy you're all still here!  ;D

Just yesterday I stumbled across BlitzMax.org, finally realizing it's all open source now and people actually still go at it, which makes me deeply happy!
I love BlitzMax and to me it's my dev's home, so to say. A while ago I started to Java development, which is pure, lemony-fresh hell. About the only thing I'm really grateful for about this is the aggressive disciplining it has me experience. Coming back to BlitzMax then is like heaven, armed with new coding strategies. ::)

I couldn't believe Bmax has now overloads...when did that happen- and- HORRAY (once more)!

I still don't see a 64bit wintab (tablet) driver, but it feels like I might just not see it, yet?! :'(

Anyway, I'm super thrilled we're still alive and I'm glad I've found this forum! Not sure how frequently I'll read and post, but I'll be here for sure!
THANK YOU! (now where's the huggy smiley?! :-X ) :))

Offline round157

  • Sr. Member
  • ****
  • Posts: 388
Re: BlitzMax is alive! Horray!
« Reply #1 on: January 30, 2020, 12:23:50 AM »
Hello, all discussions of BlitzMax and BlitzMax NG should be in BlitzMax / BlitzMax NG sub-forum.

Welcome to the forum!!
^-^

Offline GW

  • Full Member
  • ***
  • Posts: 202
Re: BlitzMax is alive! Horray!
« Reply #2 on: January 30, 2020, 03:07:55 AM »
Nice to see you back Taron.  BlitzmaxNG is major step up from vanilla.
Are you still making music with Musagi?

Quote
Hello, all discussions of BlitzMax and BlitzMax NG should be in BlitzMax / BlitzMax NG sub-forum.
Nope.

Offline Naughty Alien

  • Hero Member
  • *****
  • Posts: 701
Re: BlitzMax is alive! Horray!
« Reply #3 on: January 30, 2020, 11:40:34 AM »
..ah..yet another familiar name..welcome :) .. now im wondering where is Enay? I havent seen him for ages..

Offline ENAY

  • Full Member
  • ***
  • Posts: 243
Re: BlitzMax is alive! Horray!
« Reply #4 on: November 16, 2020, 10:22:56 AM »
Hello Naughty Alien,

I'm not dead! Hooray!
Life is busy though, I use both Unity and UE4 now. And I recently became a dad, so just, always busy. Hope you are well!

Offline GfK

  • Full Member
  • ***
  • Posts: 158
Re: BlitzMax is alive! Horray!
« Reply #5 on: November 16, 2020, 11:13:39 AM »
And I recently became a dad, so just, always busy.
'grats!
Intel I9-9900K 3.6-5.0GHz | GeForce RTX2070 8GB | 32GB RAM | 500GB NVMe M.2 SSD | 1TB HDD | Windows 10 x64.
MSI Apache Pro | I7-7700HQ | GeForce GTX1060 3GB | 8GB RAM | 128GB SSD | 1TB HDD | Windows 10 x64.

Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 2565
  • I mostly code at night... Mostly.
    • SyntaxBomb - Indie Coders
Re: BlitzMax is alive! Horray!
« Reply #6 on: November 16, 2020, 05:09:50 PM »
Life is busy though, I use both Unity and UE4 now. And I recently became a dad, so just, always busy. Hope you are well!
Congrats :) Hope you've introduced him/her to coding already ;D
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time...

Offline Scaremonger

  • Jr. Member
  • **
  • Posts: 95
    • ITSpeedway - Ramblings of a geek!
Re: BlitzMax is alive! Horray!
« Reply #7 on: November 16, 2020, 10:01:56 PM »
Java development, which is pure, lemony-fresh hell.

Yep, been there recently myself!

Welcome back.
Follow me at ITSpeedway.net.

Offline Dabz

  • Sr. Member
  • ****
  • Posts: 262
  • Is it cos I is ginger?
    • dabzy.co.uk
Re: BlitzMax is alive! Horray!
« Reply #8 on: November 17, 2020, 06:26:20 AM »
Morning peeps...

Thought I'd have a quick pop back in, I know I've been missing a while, lot on, new interests, all that jazz... It's been "a year and a half" really but, still going, hope everyone is okay too!

Anyway, congrats ENAY on becoming a dad, well done fella! :)

BlitzMax NG, sorta still using it, a little... Building a thing, very slow going due to being busy, but, basically, Oculus SDK->DLL->Blitzmax NG in a sorta Blitz3D fashion so to speak, and at the moment, yeah, I can implement a world (Of primitives at the moment) in Blitzmax NG, pull on me head set and have a gander about. Been interesting, most of the time has been looking at articles, see what stuff actually does! :D lol

Anyway, thats me, nice to say hello... And, I'm off again... If I do get this VR thing packaged at a reasonable level, then I'll post... But yeah, it wouldnt of been possible without BM-NG, well it would, but doing it just natively wouldnt interest me for a weird reason!?! :P

Dabz
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 16Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit

Offline iWasAdam

  • Hero Member
  • *****
  • Posts: 2000
Re: BlitzMax is alive! Horray!
« Reply #9 on: November 17, 2020, 08:33:36 AM »
Nice to see ya Dabz - Been thinking about you and deep diving mainframes...

Offline Kippykip

  • Full Member
  • ***
  • Posts: 130
    • Kippykip Forums!
Re: BlitzMax is alive! Horray!
« Reply #10 on: November 17, 2020, 02:34:18 PM »
Ayyyy! Welcome!  :D

Offline grindalf

  • Full Member
  • ***
  • Posts: 140
Re: BlitzMax is alive! Horray!
« Reply #11 on: November 18, 2020, 12:15:23 PM »
I just started messing around with BlitzMax today and it seems really great. The help files are not up to the standards of the B3D help files but so far I'm really happy with it.

 

SimplePortal 2.3.6 © 2008-2014, SimplePortal