July 18, 2019, 01:29:19 PM

Author Topic: Artwork (progress)  (Read 21977 times)

Offline Qube

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Re: Artwork (progress)
« Reply #165 on: March 30, 2019, 05:41:59 AM »
That’s a good :) one of your best so far I’d say.
Until the next time...

Offline Derron

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Re: Artwork (progress)
« Reply #166 on: March 30, 2019, 06:59:39 AM »
While the characters are more or less drawn with "thin" lines the cave-spikes look like ... spaghetti lines.

You are already drawing digitally: why not add another layer (set opacity of the lower one to 50%) and draw the outlines with a clear stroke instead of these "scribbles".
I bet your artwork would look more clear, concise, toon-like.
Clear outlines have the benefit of not distracting the focus of the viewer to the spikes details (as it does now - with the unneeded details in the spaghetti-line-strokes).


The water "bright waves" (the bright areas) are smoothed lines compared to the very harsh gray-variant lines of the spikes. Might be a "foreground" + "faded background" thing but then the "Sea witch" or maybe "Mare-Maid" (if that exists, think it sounds cool) should be blurred/smoothed too. Without it is kind of a contrast.


Head of the witch is a bit skewed. Her chest is a bit .. "unnormal" (if you can say such a thing to a fantasy character). Talking about the part from abdomen to chest - kind of "bulgy" rib cage with a odd transition.


Aside of aboves critics: very nice scenery if you did not trace an existing one. There is a lot of potential in this scene and the color choice is nice, warm and kind of "subtle".
It might look well when scaled down but I would like to see a "re-contoured" variant of this. Proportions of the characters are also pretty suiting.
Take your time and draw "over" this scene. Take the next step.

bye
Ron

Offline Rick Nasher

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Re: Artwork (progress)
« Reply #167 on: March 30, 2019, 05:59:42 PM »
Nice for an in-game screen I think.  8)
Derron mentioned you are using a digital paint app? Which one?


I personally am very impressed by this one (for PC): Verve Painter, which amazingly, is free. The tools and results remind me very much of DeluxePaint on the Amiga, but then way more advanced.

As a MS Paint replacement I use Paint.Net (also free), which has the advantage of layers and some other nice tools.


On my Android phone I have: ArtCanvas & Autodesk SketchBook, but haven't really used the later yet. Looks pretty similar though.
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Offline Matty

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Re: Artwork (progress)
« Reply #168 on: March 30, 2019, 07:21:31 PM »
Thanks Qube, Derron and Rick.

Derron I see what you mean.  I simply try and improve a little each time with practice thanks.

Re tracing...the image itself isnt traced but parts of elements are kind of traced.

So the male warrior I used an element from the witcher game screenshot to get the pose.  The torso of the lady was from a reference of another piece sketched over.  The environment had a reference of a cave used for inspiration.

In terms of tracing.  With the pencil tool I sketch on a layer the outline of the silhouettes but then colour and shade with my own designs.  But I do not trace the entire element.  For example both characters hands and equipment are entirely different as is the hair and the tale is complete imagination.

The pencil tool more makes scratch marks to get the shape as I want it.

Rick I use paint.net because it is easy to use and mostly does what I want.  Re in game image agree I toyed with the idea of making an adventure game point and click.

I enjoy looking at this piece.

Offline Matty

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Re: Artwork (progress)
« Reply #169 on: April 04, 2019, 08:11:32 PM »
Painting done (on tablet with paint.net and wacom tablet) before dawn....


Offline Matty

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Re: Artwork (progress)
« Reply #170 on: April 14, 2019, 09:06:13 AM »
An actual painting - my first on canvas.

I wanted to paint this after having painted it with the wacom tablet.  It has meaning to me. The title is:
"Matt Lloyd has schizophrenia"

The reason for the title, even despite having no obvious symptoms for a few years now, is that the painting depicts the internal battle one has against a nameless, shapeless, chaotic foe.  I've used the analogy of 'cosmic horror' to depict the internal battle that is ongoing and forever a duel between two unequal entities.

Here it is:


Offline Rick Nasher

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Re: Artwork (progress)
« Reply #171 on: April 14, 2019, 02:31:17 PM »
Nice work. Could be straight from a computer game.
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 B3D + physics + shaders + X-platform = AGK!
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Offline Matty

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Re: Artwork (progress)
« Reply #172 on: April 16, 2019, 08:41:33 PM »
Ta Rick.

Painted another one last night after work (and a little this morning)...




Offline Matty

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Re: Artwork (progress)
« Reply #173 on: April 19, 2019, 05:23:31 AM »
Sketched in notepad on Good Friday morning at 11:30ish am sitting in the park. Added bits and pieces and shading etc afterwards between 1 and 3pm.

Will paint this one.

I like the theme behind it. Not sure yet whether the painting will be daylight, early evening or some other time of day...but a darker theme suits the picture I think, more than mere cloudy weather.


Offline Matty

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Re: Artwork (progress)
« Reply #174 on: April 19, 2019, 09:12:03 PM »
Water colour version - acrylic on canvas done later....


Offline Rick Nasher

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Re: Artwork (progress)
« Reply #175 on: April 20, 2019, 01:57:52 AM »
Awesome. Has this really dark game atmosphere, endlevel boss?
I'd put that in a 3d game.
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 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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Offline Matty

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Re: Artwork (progress)
« Reply #176 on: April 20, 2019, 05:34:38 AM »
In progress


Offline Matty

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Re: Artwork (progress)
« Reply #177 on: April 20, 2019, 11:06:17 PM »
Two paintings done since yesterday afternoon:




Offline Matty

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Re: Artwork (progress)
« Reply #178 on: April 21, 2019, 12:40:22 AM »
Rather decorative....my home


Offline Rick Nasher

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Re: Artwork (progress)
« Reply #179 on: April 21, 2019, 06:41:42 PM »
Yeah, looking pretty good.
So.. when are you going to create this atmospheric Knight vs Monsters game?
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 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________