April 10, 2020, 02:24:43 PM

Author Topic: Antialias  (Read 716 times)

Offline markcwm

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Re: Antialias
« Reply #15 on: January 24, 2020, 09:19:23 AM »
Hi GaborD,

yes I can imagine how you could use the depth buffer as a mask with fxaa, I assume the AA would be in the background to retain foreground crispness. It's a little much for me though, what I would use is AA at 4 and have a best compromise.

I had to look up specular aliasing, there's no PBR stuff in Openb3dmax and I'm not familiar with it.

 

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