This stunning 224-page hardback book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton.In the first of two volumes, we remake five classic video games – ranging from Pong to Sensible Soccer, each represents a different genre. We interview the games’ original creators and learn from their example, as well as utilise the art and audio engineering skills of two of the 1980s’ most prolific games developers for our recreated versions of the games.Get game design tips and tricks from the mastersExplore the code listings and find out how they workDownload and play game examples by Eben UptonLearn how to code your own games with Pygame ZeroRead interviews with expert graphics and audio creators
they do run a bit jittery though, so not super smooth (even on PC)
they do run a bit jittery though, so not super smooth (even on PC)That's an interesting observation. Would you attribute that to the language or the code itself?
One interesting thing is that both Pong (and Breakout) were not computer games - they were built with analogue components. no computers or CPU's were hurt in their