December 03, 2020, 04:13:06 AM

Author Topic: Sea Power - naval combat in the missile age  (Read 2570 times)

Offline Santiago

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Re: Sea Power - naval combat in the missile age
« Reply #15 on: March 30, 2020, 04:42:04 PM »
Wowwwwww... amazing graphics!!! is really amazing!.

you have a video of the project?

don't forget the russian monster Ekranoplane!!!

saludos!

Offline Xaron

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Re: Sea Power - naval combat in the missile age
« Reply #16 on: March 31, 2020, 12:15:12 PM »
Thanks! No video yet. But things will speed up now as I start to work fulltime on this tomorrow. :)

Offline Xaron

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Re: Sea Power - naval combat in the missile age
« Reply #17 on: April 12, 2020, 09:48:34 PM »
Some new screenshots. Development coming along nicely. Doing that fulltime now helps a lot. But of course I'm just the coder, without my incredibly talented partners it wouldn't look that cool. :)

















Offline Santiago

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Re: Sea Power - naval combat in the missile age
« Reply #18 on: April 12, 2020, 10:49:49 PM »
Amazing graphics!!!!!!!
do you have gameplay videos?

it makes me wanna play it!!!


Offline Xaron

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Re: Sea Power - naval combat in the missile age
« Reply #19 on: May 04, 2020, 04:42:26 PM »
Thank you! There will be a teaser video tomorrow and kind of a (big) announcement. :)

Offline Xaron

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Re: Sea Power - naval combat in the missile age
« Reply #20 on: May 05, 2020, 10:02:32 AM »
And here's our teaser:


Offline Xaron

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Re: Sea Power - naval combat in the missile age
« Reply #21 on: May 05, 2020, 10:58:15 AM »
And it's official now, we're partnering with MicroProse: https://www.microprose.com/news/microprose-is-back

Offline iWasAdam

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Re: Sea Power - naval combat in the missile age
« Reply #22 on: May 05, 2020, 11:19:17 AM »
Amazing work and great news about Microprose. Had a quick peek at the 3 titles and they are all superb.

Would love a tutorial on how you did the water and the ship waves/trails.

The video is just brilliant on so many levels, although I really wanted the last bit to be the result of a torpedo hitting a nuclear sub - you know what I mean ;)

Offline Xaron

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Re: Sea Power - naval combat in the missile age
« Reply #23 on: May 05, 2020, 11:26:47 AM »
Thanks!

The video is just brilliant on so many levels, although I really wanted the last bit to be the result of a torpedo hitting a nuclear sub - you know what I mean ;)

Hehe, yes that's why it's a teaser and not a trailer. ;)

Quote
Would love a tutorial on how you did the water and the ship waves/trails.

We use an open source solution for that: https://github.com/Scrawk/Ceto

Even thouth we pimped it a bit.


Offline Steve Elliott

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Re: Sea Power - naval combat in the missile age
« Reply #24 on: May 05, 2020, 01:06:22 PM »
It looks like a stunning simulation, congrats.   8)
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
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Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, C64, ZX Spectrum Next.

Offline Santiago

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Re: Sea Power - naval combat in the missile age
« Reply #25 on: May 05, 2020, 06:03:34 PM »
It's like watching a movie !, I want to see how it ends !, impressive!
Taking the submarine at the end reminded me of the hunt for the red October.

I remember having played so many Microprose games, so many !!!!, what beautiful times !, incredible that they are partners. Congratulations!!!

I want more!!!

Offline 3DzForMe

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Re: Sea Power - naval combat in the missile age
« Reply #26 on: May 05, 2020, 08:23:09 PM »
Great news, thanks for sharing - exciting stuff ;)

Offline Steve Elliott

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Re: Sea Power - naval combat in the missile age
« Reply #27 on: May 05, 2020, 08:29:09 PM »
Quote
Great news, thanks for sharing - exciting stuff ;)

Yes, good luck with this one Xaron.
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, C64, ZX Spectrum Next.

Offline Xaron

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Re: Sea Power - naval combat in the missile age
« Reply #28 on: May 05, 2020, 08:36:26 PM »
Thank you guys, thanks! Still a long way to go...

Offline Xaron

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Re: Sea Power - naval combat in the missile age
« Reply #29 on: May 12, 2020, 06:20:19 PM »
Some info about the steam campaign: We got into the top wishlist of steam. For that you need at least 5,000 wish list counts. It doesn't have any effect for now but it's good for the internal steam algorithms to be ranked up in their internal lists.

If you're interested in some more technical stuff I could post it here as well as some numbers...

 

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