Game of tanks, lowpoly lowcopy

Started by Santiago, December 06, 2019, 20:42:38

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Santiago

Hi, i'm a player of World of tanks, and i love the dynamic of the gameplay of Wot., so, to learn, i decided to make my own game of tanks, just to play with the concept and put my own ideas.

the first stage, is have a game menu, and battle, and save data.

for the moment, i have tanks, data, crews, and very simple battle against IA.

my idea is make the logic of the game, and no spend time on graphics.

for the moment, i play a few battles, maibe go to be fun to play, maibeeeee.

i hope no disturb to WG lawyers :)







;! Game of tanks II 2019

; Completely separate the MENU from the DEPARTURE.

;! MENU

; tanks = to Wot
; level up and exp of tripu + dynamic% to the tank data.
; concept: that the game is always entertaining, varied, that is not always the same.

; Choose tank
; Choose type of battle
; Manage crews
; Manage tanks


; Starting result
; Map to choose what type of attack or defense mission we want to do.


;! Different types of tanks

; lightweight
; medium
; Heavy
; crew


;! DEPARTURE

; simple, friendly, poly, 2.5d
; Capture strategy, destroy base, destroy enemies
; Missions with strategic map, Carrier command style, bases are connected to each other, in order to have resources, if you cut lines of resources, it is not enough.

; Repair parts, (with time bar)


;! IDEAS

; the impacts are due to proximity
; Once it detects an impact, we can calculate with precision what kind of damage that impact would generate to a unit (It works separately) (only there calculates the polygonal collision)


;! DEVELOPMENT STEPS

; menu function and split function
; create game and delete it to return to the menu
; different types of tanks
; Dynamics, movements, camera, shots, tanks
; Obstacles
; IA
; Game - win lose.


;! Stage

; small sizes 1000x1000, max 10mil x 10mil


;! TYPE OBJECTS

; units
; bases or sides (flags)
; Object of scenarios (Trees, houses, mountains)
; Pack_Combate (my combat pack for my games) (ammo, explotion, damage, rules)

; menu_tanks
; players data.
; Player crews
;




Qube

Always loved full on tank battles since Command and Conquer ;D - Keep on with it and post updates on it's progress :)
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Until the next time.

Santiago

QuoteAlways loved full on tank battles since Command and Conquer ;D - Keep on with it and post updates on it's progress :)

I love C&C, Dune2, Carrier Command, i take ideas from that games...

in this case, you drive the tank like WoT, no like C&C.

strategy map, like old Carrier Command, you select sector for each battle.




blinkok

I saw this the other day. Very simple yet eye catching graphics

Steve Elliott

I really like that graphical style.   :D
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Santiago

is realy nice!!!!!, i love the smoke gun :), camera movement, efects, lights, realy nice!!!

trying to kill the enemy.