December 07, 2019, 12:46:40 PM

Author Topic: Blitzmax vs GameMaker Studio  (Read 587 times)

Online Steve Elliott

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Re: Blitzmax vs GameMaker Studio
« Reply #15 on: December 03, 2019, 11:14:15 AM »
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About that 2D lighting - are the any 2D shadow casting functions built in (in Game Maker or other engines) ?

Heh, assuming this is 2019 and 3d-shadows are in games for years that wasn't too fast :)

2D was always an after thought in Unity.
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Offline GfK

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Re: Blitzmax vs GameMaker Studio
« Reply #16 on: December 03, 2019, 02:12:02 PM »
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2D was always an after thought in Unity.
Have you even looked Unity since about version 3 or 4 (when your statement was probably at its closest to 'correct'?
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Online Steve Elliott

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Re: Blitzmax vs GameMaker Studio
« Reply #17 on: December 03, 2019, 02:14:14 PM »
Yes I know they've eventually started concentrating on it more, but how many years has it been out?  Obviously wasn't a priority then was it?
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Offline wookie22

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Re: Blitzmax vs GameMaker Studio
« Reply #18 on: December 03, 2019, 02:35:56 PM »
How about GameMaker - is there 2D shadow casting built in?
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Offline Xerra

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Re: Blitzmax vs GameMaker Studio
« Reply #19 on: December 03, 2019, 06:28:36 PM »
You can do it yourself with some interesting tricks but it's not something that happens automatically on a toggle switch.

https://www.yoyogames.com/blog/419/realtime-2d-lighting-in-gamemaker-studio-2-part-1