If CheckObjectVisibility(0,EntityID(50)) > 0
works well .not sure how it's gonna help me yet although it will help in checking for a missile strike as in knowing which entitys are on screen so it knows which one to check.
(sorry for the almost full quote - but there is not much to cut ...).
Ahemmm ... I am excited to see games in which missiles only strike you if you see them! Must be a world without backstabbing.
Missile hit / whatever hit:
- object coordinates + a hull/bounding box
- player coordinates + hull/bb
- check if boxes collide - and then if hull (more exact)
Think we had this described in another thread already. Learn from it.
bye
Ron