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February 19, 2020, 02:10:51 AM

Author Topic: Monkey X2 Dead?  (Read 2277 times)

Offline MikeHart

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Re: Monkey X2 Dead?
« Reply #15 on: November 18, 2019, 11:06:42 AM »
I sometimes stil use monkeyX. Stil the original one though. But prefer Monkey2 for it seems to be just that little bit better in the language and has 3d.

CerberusX I installed yesterday again. Though I gave up when I had to install a visual studio sdk for the desktop target to compile(monkey2 is all set up and works with visual studio so I am not touching that at the moment) and random example code included for cerberusx would not work with the html5 target. Not sure about what is up with that?


Hi Pakz, which example on what system, browser? Please run it in Debug mode so you can post the error message.

Offline GfK

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Re: Monkey X2 Dead?
« Reply #16 on: November 18, 2019, 12:08:00 PM »
I'm really not sure why I stuck with Blitz Research stuff for as long as I did.

I mean... BlitzBasic to Blitz3D - fine, it had added 3D.  Very different ballgame.  I totally get it.
BlitzBasic/Blitz3D to Blitzplus - weird side-step.
Blitz3D/Blitzplus to BlitzMax - again, I guess that's understandable - OO languages are a completely different beast.
BlitzMax and it's half-arsed 3D Max3DSDK or WTF it was called - abandoned; "you want it?  YOU finish it".
BlitzMax + MiniB3D - weird backward-step, or as some might call it, "a cop-out".
BlitzMax to Monkey - Eh?  That's not even reinventing the wheel.  It's replacing round wheels with square ones.
Monkey to Monkey2 - What the entire f*ck is going on here??

I wouldn't touch BRL's stuff now with a bargepole.  If you've got time to re-learn language after language and all the stupid nuances that typically come with BRL products, then, good for you.  Have a blast.  Personally, I just want to crack on with what I'm doing, with a bit of long-term security.
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Offline Dabz

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Re: Monkey X2 Dead?
« Reply #17 on: November 18, 2019, 01:05:48 PM »
Quote
I'm really not sure why I stuck with Blitz Research stuff for as long as I did.

Cos your a stubborn auld sod... A bit like myself! :P

Quote
Personally, I just want to crack on with what I'm doing, with a bit of long-term security.

Well, it is your bread and butter, so you'd naturally want that, and why many people left the 'Blitz' community even before he dissolved it, Max3D was the the start of the end game if you asked me, as soon as he made that open-source, that was it. A couple of brave souls took the job on in trying to make something of it, yet, they naturally got bored, and, moved along themselves.

Brucey has done an amazing job with NG though in keeping BM alive, that man has the work ethic of a pack horse and the patience of a Saint... I'd of give up eons ago, but he keeps marching... I dont know how he does it! :D lol

Anyway, yeah, it's good to see Unity working for you, how is your desert strike type game going anyway? Hope you havent give it up, that's still one game I'd love to see finished! ;)

Dabz
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Offline GfK

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Re: Monkey X2 Dead?
« Reply #18 on: November 18, 2019, 01:19:22 PM »
Yeah, it's going OK I suppose.  Trouble is I've been at it for so bloody long now, and it doesn't look much different to what it did over two years ago.

It's nearly five years since I started it.  But then I went back to BlitzMax briefly before returning to Unity and doing a complete re-write.  So this iteration is probably about three years in.

Code-wise it's almost finished.  Content though?  That's way off.

Finding the whole gamedev thing pretty soul-destroying at the moment.

[edit] Some videos here:
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Offline 3DzForMe

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Re: Monkey X2 Dead?
« Reply #19 on: November 18, 2019, 03:27:24 PM »
Desert Strikes coming along nicely,

Quote
  .....as long as I did.

I mean... BlitzBasic to Blitz3D - fine, it had added 3D.  Very different ballgame.  I totally get it.
BlitzBasic/Blitz3D to Blitzplus - weird side-step.
Blitz3D/Blitzplus to BlitzMax - again, I guess that's understandable - OO languages are a completely different beast.
BlitzMax and it's half-arsed 3D Max3DSDK or WTF it was called - abandoned; "you want it?  YOU finish it".
BlitzMax + MiniB3D - weird backward-step, or as some might call it, "a cop-out".
BlitzMax to Monkey - Eh?  That's not even reinventing the wheel.  It's replacing round wheels with square ones.
Monkey to Monkey2 - What the entire f*ck is going on here??

I wouldn't touch BRL's stuff now with a bargepole.  If you've got time to re-learn language after language     

Well, I'm still messing about with B3D - and it kinda still works.

Yeah - I dipped in at Blitz3D - I alwys thought Blitz plus was a pre-cursor to B3D, maybe not.

BlitMax was a bit of a sod to get head around after B3D, however it DID work on Linux and Windows - couldn't be arsed doing 3D with it, after all still had blitz3D.

As for Monkey - yeah - MonkeyX worked well for me in HTML5, but getting it to compile for Android was too much of an ask for an indie.
In fact, Monkey worked so well considering Cerberus X - but tbh, my coding mojo is somewhat curbed these days. Must be getting older.

As for monkey2, yep tried it briefly. Too old too get head around more stuff, I'd rather walk the dog!

Now Unity, tried that briefly - however coding drive for new languages as nigh on non existent.

Offline Dabz

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Re: Monkey X2 Dead?
« Reply #20 on: November 18, 2019, 03:32:48 PM »
@Dave

That looks... The biz!!! :)

I hope you can finish it mind, because, well... It will be an absolutely beauty to get a hold off! :)

Me like me like me like!!! ;) hehehe

Dabz
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Offline Pfaber11

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Re: Monkey X2 Dead?
« Reply #21 on: December 22, 2019, 12:21:51 PM »
Just seen monkey 2 for free on Itch.io  and blitz 3D is on there . Plenty out there to try for people wanting to get into programming to see if they want to progress to another language . I'm still into PureBasic at the moment and probably will be for quite some time . Halfway through a game with it which is my first try with PureBasic. Gonna get this one finished and then I've got some ideas for the next one . Kinda ground to a halt at the moment and am gonna wait until the new year before starting again . Anyway Monkey 2 for free has got to be good never looked at the syntax but I think it's probably quite useful . Wrote my first program for windows a couple of years ago in Blitz3D which was interesting . I might dig it out to find it It's on a disk somewhere . Kind of a space invaders type game but with spiders coming down the screen. After this I moved onto AGK2 and loved it . Still will use it for some projects as it works well with Android . Really like PureBasic for speed just a shame it doesn't work with Android and looked at spider basic and it doesn't do 3D so not any use to me . Any way Enjoy your Christmas where ever you are .
Celeron N3060 1.6 ghz duel core  4 Gb ram 32 gig storage  HD400 Graphics 160 gig external hard drive....

 

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